Final Fantasy 14 has constantly managed to keep players engaged with regular updates, patches, and new material as a virtual world with an endless adventure. However, one big flaw in FFXIV was the Limited Job option. When Blue Mage was released, it was a new and original concept that piqued the interest of many gamers. However, as it turned out, limited jobs came with substantial constraints. Players rapidly discovered that this new system was restricted to certain level caps, could only be leveled with specified content, couldn't queue for ordinary duties, and was barred from accessing end-game stuff. In summary, it utterly disrupted immersion and caused players to experience a variety of frustrations. But, because the devil is always in the details, let's delve more into why the limited job was a mistake and how Beastmaster being implemented as one could exacerbate matters even more.
To begin with, in an MMORPG, gamers want the flexibility to explore and experience whatever aspect of the game they want. Players' freedom of choice is limited since limited jobs keep them from accessing end-game content and obligations. Blue Mages, for example, could not participate in typical raids, dungeons, or content, with the exception of ones designed particularly for Blue Mages. Implementing Beastmaster as another limited job would be a huge error owing to the same limitations. With Beastmaster, an already small number of jobs would be further cut off from the game's endgame material. It'd be like creating a virtual nightclub and then excluding the best dancers. The players that enjoy doing alot of things want and expect the opportunity to try fresh material with the job they've enjoyed in the past and tend to align with. This is why, in any game, let alone FFXIV, limited jobs are undesirable.
Second, by creating restricted jobs, Square Enix's development team has created an ongoing problem with game balancing. When creating a limited job, such as Blue Mage or potentially Beastmaster, developers must generate content and fights that must consider their mechanics and nature, which might make balancing all of the jobs tougher than it has been which means more mainstreaming jobs via being more milquetoast or generic. Blue Mage was one of the game's most wanted jobs, and with the possible addition of Beastmaster, there is always the possibility of creating another limiting aspect of the game in compared to the game's standard system.
Finally, gamers return to FFXIV because of the game's amazing world-building and storytelling. Limited Jobs offer nothing to assist players in engaging with the current world or content. Instead, players are left battling with the job system that does not 100% sync to other forms of current content or jobs, which detracts from the story and immersion. Limited job players miss out on the overarching narrative that connects everything in the game's universe and risk getting detached from the game as a whole since they are locked out of stuff shared with other jobs.
When it comes to Final Fantasy 14, limited jobs should be a thing of the past. Instead, developers should concentrate on developing new jobs that all within FF14 may do without restriction. Beastmaster should not be pushed out as a limited job, but rather made available to all players in the same way as a normal job. This would result in a much smoother and more pleasurable gaming experience for everyone. In short, while this system was a respectable attempt of trying something new like they did with Blue Mage which is a noble aim, they're far too limited to ever genuinely be applied within such a vast MMORPG.