Oh, alright. This is fun.
In that case, let's imagine that BLU achievements/bribery can be completed without an all-BLU party.
BLU is so powerful, right? So even if you could get your BLU treats without an all-BLU party, you'd still use all BLUs anyway, right? Because they're so powerful?
Except no, actually, Healer and Tank Mimicry would probably go extinct overnight — because you're just kneecapping yourself using a BLU for those roles, since it's underpowered at doing tasks that aren't "burst things down with spell-stacking vomit", even vs. a synced normal Tank / Healer.
Ahh yes "respecting the content" or something?
Which is why PF is filled to the brim with "Synced" parties for farming old content, right?
"Synced" is the forced way to do content, in order to keep it relevant, and create some semblance of an actual game. As soon as the developers give you a switch to turn off scaling limitations, they just created another "intended" way to do content.
This is just semantic footsie.
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BLU is only "overpowered" in content where it's engineered to be, and the targets are deliberately made vulnerable to BLU's toolkit, and you voluntarily choose to Sync down for it because the game told you to and you have a compulsive need to complete checklists.
"White Mage can STUN entire PACKS of trash mobs?! Better cap it at level 70, otherwise it would be too OVERPOWERED in Savage raids!"
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I wasn't talking about whatever "uncapped BLU" hypotheticals you want to throw into the debate — I'm saying that people claiming they love BLU right now because "it's so overpowered!" seem to be living in a different plane of reality, and/or unable to find the "Unsync" setting on their Duty Finder.
Yeah you seem to have gotten snagged on this pretty hard, so sure, let's elaborate on the concept.
Besides pointless gimmicks like deleting a trash pack every 2 minutes (which would have ~zero effect on the wider game outside maybe Expert Roulette, assuming that the developers didn't just make max-level mobs Freeze-immune), the only thing that makes BLU even vaguely "overpowered" in synced content is that its Potencies are utterly and intentionally busted. And even that only really matters when it... lines up a bunch of fiddly moving parts and CDs to set up a proper... 2 minute... burst... oh, this sounds familiar, doesn't it?
BLU then spends the rest of its time drooling on its keyboard mashing Sonic Boom or Sharpened Knife or whatever generic filler you've chosen today, in-between just trying to desperately keep itself alive at all due to how underpowered its ability to handle a lot of mechanics and problems actually is.
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Like, are you getting this? BLU's ridiculous burst damage is the only thing that allows the ridiculously poor rest of its design to be propped-up, because it allows BLU to just sleepwalk through the periods of time in-between chunking huge portions of a target's HP bar. It's like the Primal God of the 2-Minute Meta.
What you're basically trying to say is: "If you give a Job busted potencies at Level 90, then that Job will be busted".
Great point, which supports exactly what I'm saying — because that's not a trait inherent to the concept of Blue Mage. "Blue Mage" is not overpowered — intentionally jacking a Job's burst potency sky-high just to give that Job an arbitrary niche/advantage, is "overpowered".
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Want Paladin to be "overpowered" like BLU when synced to level 60?
No problem, just crank its Potencies sky-high during its burst window, and then create a "Paladin Log" that requires a full party of Paladins, who will alternate casting Clemency on each other in-between bursting big chunks off the target.
Such unique excitement! Now Paladin could never be a level 90 Job, it's too powerful!
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What else makes BLU "overpowered" when Synced?
...Oh yes, things it can do to trash mobs, which are sometimes/often Immune, depending on the "overpowered" action in question.
"I'm incredibly overpowered because FATE bosses say, 'Immune', when I cast Tail Screw on them, and 50%+ of my toolkit is gimmicky padding that I literally never put on my bar, and ~40% of the rest is just bloated DPS burst actions like any other Job!"
"And sometimes the devs arbitrarily throw me a little kitty-treat by marking like 1 or 2 Dungeon bosses 'deathable' each level tier, so I get a little rush from it, while arbitrarily leaving the rest 'Immune' to remind me of my actual place".
Egads! Such design brilliance, such power! It's seeping into my pores like argyria!
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So basically "If you let BLU be level 90... think of what it would do to Expert Roulette!"
Gasp! No! Not Expert Roulette!
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"But like, think of if I could Diamondback through Harrowing Hell in exchange for doing zero DPS for 10 seconds so I'm basically KO'd anyway!"
Haha that's great, we're taking this Summoner and their Radiant Aegis instead of you though — good luck
Instead of just arbitrarily claiming this, I'm going to ask for some examples.
How? How would BLU "break everything" at level 90?
Can you provide some specific examples that you're imagining?



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