Quote Originally Posted by Atelier-Bagur View Post
I'm sorry but Im going to have to disagree here with this statement. You're blatantly ignoring the fact that the purpose behind Blue Mage is to break the game in unconventional ways..
Their most "broken" spells are immune to bosses.

After spamming primal spells they're spamming the same spell over and over again.

And tank aspects have cast times (ick), and lack the HP of a real tank so they're shredded by bosses and have to resort to diamond back as mitigation.

I will say though, playing a BLU healer is relatively engaging though because of how much damage BLU's take.

Quote Originally Posted by Kaurhz View Post
IMO, the biggest issue I have with BLU is just the simple fact they insisted and even sold it on the premise that BLU would be a solo job. So far, some of the biggest pieces of content with solo content, e.g., Palace of the Dead and Eureka don't even allow Blue Mage to interact with it, which frankly is abysmal.

A class who's one of the biggest selling points upon release and for a long time was the given fact they saw it as a solo job. - The only solo element of this class is Carnival, and frankly nobody cares for those rewards because absolutely everything you get from the Carnival in terms of currency is something you can get far more efficiently doing other pieces of content.

Blue Mage has got to be the most underwhelming content they've ever released due to half-baked decision making. Probably the worst decision they have ever made.
And by far the most amount of their skills are obtained in groups.