1. But that is exactly what you did, used spacing in fighting games, claiming they are the lowest level of skill and using that to justify why positionals shouldn't exist. If it isn't relevant, why did you bring it up in the first place? Also, positionals are more than just moving slightly left and right as has been explained countless times. Positionals in a vacuum don't seem to add much, but once you have to start dancing around mechanics, that is when they become fun.
2. The balance between the availability of positional ignoring options and the frequency in which you need to use them should always be considered. Old RoE was too much and I would say current TN is also too much. You should need to choose when to use the option and potentially plan their use for each fight. Might this mean you don't get 100% positionals? Probably, but noone expects you to hit everything anyway, plus, as they are now, hitting 99/98% of them as opposed to 100% isn't going to make or break a fight.
3. That's because you can't really ease someone into a fighting game. Sure, you can beat up an AI, but that is nothing compared to a human, which requires a very very different mindset and extensive knowledge of everything you and your opponent can do in each given situation so that you can properly formulate a response to whatever might be happening. FFXIV doesn't have that, so you cannot compare them in that way.
4. No, it isn't. But that was never your point, or mine.
I will once again point to casters who have ways to cancel out their cast times, so why is it an issue of melees have a way to cancel positionals?
And now, again, for the question I always ask but noone wants to answer, let's even make it bold to try and attract some eyes to it this time:
Why could we NOT have the melees cover the whole spectrum in regards to number of positionals? Have a melee that has none, have some in the middle, have one with loads. Everyone should be satisfied then as there will be a job for everyone.



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