Results 1 to 10 of 144

Hybrid View

  1. #1
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Wanting to remove yet another aspect of the combat just shows how shortsighted the people asking for it are. Like, honestly. lol

    A battle system should be more than the sum of its parts. If you only examine each aspect in a vacuum none would hold up. Do we need MP? Just remove it then. Do we need more than just crit? Just remove it then. Do we need combos? Just remove it then. Do we need Kaiten? It's just one button to press. In the bin. Do we need bosses? People don't like losing. Just remove them all. Oh, wait. Now no game is left anymore. lol

    Again, the notion that bare bones combat would be improved by removing yet another aspect is absurd to me.
    (9)

  2. #2
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Payadopa View Post
    Wanting to remove yet another aspect of the combat just shows how shortsighted the people asking for it are. Like, honestly. lol

    A battle system should be more than the sum of its parts. If you only examine each aspect in a vacuum none would hold up. Do we need MP? Just remove it then. Do we need more than just crit? Just remove it then. Do we need combos? Just remove it then. Do we need Kaiten? It's just one button to press. In the bin. Do we need bosses? People don't like losing. Just remove them all. Oh, wait. Now no game is left anymore. lol

    Again, the notion that bare bones combat would be improved by removing yet another aspect is absurd to me.
    Come to think of it, when was the last time they added something to the game's combat system? They remove stuff overall again and again and again, but how often do they add anything?

    I'm not even gonna argue that something was good or bad, but they added complexity. Focusing on things that affected multiple jobs or boss mechanics they could use, here's a list of casualties:

    Permanent Cliffs
    Offensive potions
    Cleric Stance
    Cross Class
    Stoneskin
    Protect/lower HP on a player that was resurrected
    Disease
    Accuracy
    Boss "limit breaks" getting more damaging the more a gauge filled instead of binary pass/fails
    Utility skills being paired with some damage value
    TP and associated actions
    Party resource replenishment actions
    Damage-type boosting debuffs (blu still has em!)
    Pets actions usable during other actions
    Pet enmity
    Defensive Tank Stance
    Enmity Managing Actions
    Defensive/Offensive Actions competing for a resource
    Limited LB range
    Free company buff reducing weakness duration
    Ground targeted offensive actions
    Rotations centered around other than 2 minute cooldowns


    What they've added:
    Damaging Ranged limit breaks
    Rescue
    True North
    Shirk
    Direct hit (actually a 1 for 1 change!)
    Uniform knockback immunity
    Invincibility upon revival until an action is made; the duration shown via a buff
    Action Charges
    Mostly uniform bind, heavy, sleep, stun, silence(interrupt) access based on role
    More flexible party composition buffs

    Occasionally tanks still get to manually position bosses and melee get to hit positionals that they don't have true north for, and occasionally range still matters for group buffs, heals and melee uptime. Technically, many of the "added" things are just
    spreading what existed already for QoL for group comp, which they never really took advantage of in encounter design anyways.
    (3)
    Last edited by Post; 07-07-2023 at 04:22 AM.