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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Ransu View Post
    It wouldn't change a damn thing.
    It objectively would. In the same way as getting rid of some 10% of our buttons pressed per minute or optimizations available objectively would change things to at least some degree. Maybe not always to a point of huge significance, but it's objectively a change.

    ???
    (8)

  2. #2
    Player
    Aco505's Avatar
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    Dec 2021
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    Character
    Aco Nale
    World
    Moogle
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    Dragoon Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It objectively would. In the same way as getting rid of some 10% of our buttons pressed per minute or optimizations available objectively would change things to at least some degree. Maybe not always to a point of huge significance, but it's objectively a change.

    ???
    Still waiting for them to prove that they can hit all the positionals in fights where it's harder, as ZiraZ has asked several times before.
    (6)

  3. #3
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Aco505 View Post
    Still waiting for them to prove that they can hit all the positionals in fights where it's harder, as ZiraZ has asked several times before.
    Perhaps that's why it'd do nothing... for them: they don't, and don't care to.

    So opting out of gameplay and there being no gameplay are identical... for them. >.>
    (9)

  4. #4
    Player
    Aco505's Avatar
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    Dec 2021
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    858
    Character
    Aco Nale
    World
    Moogle
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    Dragoon Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Perhaps that's why it'd do nothing... for them: they don't, and don't care to.

    So opting out of gameplay and there being no gameplay are identical... for them. >.>
    Even if positionals disappeared, nothing guarantees that we'd get something else in return for melee jobs, and considering how simpler and simpler combat has become... it baffles me that people ask for the removal of things. An easy example is found with SMN and caster players being annoyed because the job barely casts...

    Just fully hoping the devs try to raise the skill ceiling of jobs in 7.0 in some way.
    (11)

  5. #5
    Player Ransu's Avatar
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    May 2014
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    Leaving my SAM in Kugane
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    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aco505 View Post
    Even if positionals disappeared, nothing guarantees that we'd get something else in return for melee jobs, and considering how simpler and simpler combat has become... it baffles me that people ask for the removal of things. An easy example is found with SMN and caster players being annoyed because the job barely casts...

    Just fully hoping the devs try to raise the skill ceiling of jobs in 7.0 in some way.
    I don't care if they stay or go. I just don't see any value to them. I'm more concerned about maintaining my rotation windows and doing the mechanics. Sliding to the side and back and occasionally pressing true north when needed is just really not all the compelling or engaging to me. I personally do not understand what there is to like about something that does absolutely nothing for the combat. If flank positionals actually required you to move all the way to the side you'd maybe have an argument, but you only need to be on the very edge of the circle and then take literally one step back over to get back to the rear. The "engagement" of positionals is literally zero. There's no real punishment for missing them anymore and they are just overall completely pointless.
    (1)

  6. #6
    Player
    Aco505's Avatar
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    Dec 2021
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    Character
    Aco Nale
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    Moogle
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    Dragoon Lv 100
    Quote Originally Posted by Ransu View Post
    I don't care if they stay or go.
    You seem to care quite a lot considering how much you show up in these threads about positionals arguing about how useless they are for you.

    Quote Originally Posted by Ransu View Post
    Sliding to the side and back and occasionally pressing true north when needed is just really not all the compelling or engaging to me.
    You and anyone saying this have been asked several times to show proof of how easy it is to move a centimeter to the left or right in fights where you actually have to work for them (e. g. TOP, P11S, P12S, EX6, etc.), yet you never did. You know very well that they are not that simple when it comes to hitting them all in fights where they are more demanding.

    Whether they should be more rewarding or not or if there should be more fights challenging melee is an entirely different issue.

    Quote Originally Posted by Ransu View Post
    I'm more concerned about maintaining my rotation windows and doing the mechanic
    And positionals add an extra layer of optimization as you learn a new fight and get used to the mechanics. Hopefully you will finally understand this before coming back to say how useless they are.

    The point is that if you remove them, you gain absolutely nothing in return and instead melee jobs become more boring (you will just never move outside of mechanics), unless for some reason SE made our rotations way more involved in 7.0 and/or provided us with more interesting uptime options.

    Since history and experience say that they tend not to compensate for what it's taken, this is one of the main reasons why there's so many people against removing positionals.
    (7)

  7. #7
    Player Ransu's Avatar
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    May 2014
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    Raansu Omiyari
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    Gilgamesh
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    Samurai Lv 100
    Quote Originally Posted by Aco505 View Post
    And positionals add an extra layer of optimization as you learn a new fight and get used to the mechanics.
    They literally don't.
    (0)

  8. #8
    Player
    Eorzean_username's Avatar
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    Apr 2016
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    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ransu View Post
    They literally don't.
    I agree that the gameplay value of positionals — as currently designed — to the "average" player's game experience, at this point in FFXIV, is probably being overexaggerated.

    However, I am perplexed by the assertion that this statement:
    Quote Originally Posted by Aco505 View Post
    [...] positionals add an extra layer of optimization as you learn a new fight and get used to the mechanics.
    ...can be "literally" false?
    • It adds potency

    • It can be failed

    • Not missing a single one usually requires planning and anticipation
    It seems to me that, by conceptual definition, attempting to strike every positional on a complex or fast-moving encounter is, literally, a part of the optimisation process.

    There's a massive can-of-worms to get into about whether it's a good optimisation process, but it's definitely there — just like a Caster striving not to drop a single cast, a Machinist striving not to be out of range for heals, and etc.
    (2)

  9. #9
    Player Ransu's Avatar
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    May 2014
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    Leaving my SAM in Kugane
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    Raansu Omiyari
    World
    Gilgamesh
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    Samurai Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It objectively would. In the same way as getting rid of some 10% of our buttons pressed per minute or optimizations available objectively would change things to at least some degree. Maybe not always to a point of huge significance, but it's objectively a change.

    ???
    It would change absolutely nothing outside of me just not pressing true north whenever the fight needs me to move somewhere. Positionals add and do absolutely nothing in this game. They are utterly pointless.
    (1)