- Positionals never stood in the way of any Fight design being made, ever
Zero points presented to disprove it. Showing what non-positional fights offer? doesn't disprove positionals existence holding back anything. Fights are designed around reaching the boss not around hitting all positionals. Makes claiming that they restrain anything quite bold. Not being able to hit all positionals doesn't make a Fight bad, it just means playersb*tchover missing optional decimals that should be viewed as means to optimize - not the bar to clear a fight.
- Never have I stated to like Giant-Hitboxes
Liking aspects of EW/XIV doesn't mean I advocate for a game to be worse ( how did you get to that out of all of this? ) Ironic, as I don't support giant-hitboxes vs overhyping Wall-bosses that have the biggest hitboxes of them all. The " spoon-feeding-words " attempt was Cute.Notice? I critique the game, but I ain't knocking your fun... Complexly designed fights doesn't by default translate to a interesting fun engagement. You may pick apart every example I named based on design, it doesn't take away that the once I happen to find interesting? more likely have have positionals. I named some EW fights because it's recent.
- I focus on what I find Fun - regardless of Design...
- You focus on the Designs - regardless of others Fun...
For someone championing fight designs, mocking ARR's Titan EX and E4S? That's your hill to /playdead on. I won't defend XIV's flaws... but, " DSR " is regarded as the best Ultimate by plenty. Vexes me to see a Heaven's Legend glaze over DSR...
- Fun remains subjective
As are players who want to disprove the values of positionals that others value when they don't play Melee themselves in this expansion... ( That sound like someone you know? ) Deletion of Non-Positional fights was never my stance. GL making it seem like that's my angle. Devaluation of Positionals is the direction we're heading, which truly adds nothing to the game.
- Better fights or mechanics are never promised...
Show me this " Amazing Improvement in Jobs " to replace positionals, and then I'll entertain the idea. Yet this imbecilic mindset... that we should give up Job features of any kind in exchange for the empty promise that Square will deliver better fights & mechs? Is incomprehensible. It's also a endless rabbit hole, as positional removal? is but the tip of the iceberg when it comes to " any Job features we can come-up with as standing in the way of better fight designs to be discarded next ".
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