Quote Originally Posted by zeth07 View Post
Anyone who has played a fighting game or action game would surely agree that positionals are the lowest of low in terms of any kind of "skill" requirement.
What are you smoking? Your position in relation to your opponent/s is a very high level skill to have, especially in fighting games. Knowing your position relative to your opponent is crucial in knowing what you can do, what they can do and as a result, try and predict what they will do to give yourself the advantage. Whilst it is not as crucial in action games, in fighting games, it is absolutely a high level skill that takes a long time to master.

There is one crucial thing that plays into fighting games in regards to your position, and that is anticipation, where/what do you think your opponent is going to go and putting yourself in a spot to best utilise that. The same goes for FFXIV. You need to anticipate where you need to stand before the boss moves. If you need to go clockwise to hit the rear, but you know the boss is about to turn to do a mechanic, go anti-clockwise instead. Encounters are fixed, you know what is coming, so there is no reason you cannot anticipate where the boss is going to be and adjust accordingly, especially in fixed groups where you know where everyone is going to be. it is this skill that I believe most are not playing into when playing melee. They think where they need to go at the time rather than anticipating where they need to go in the future. This is why people like positionals and why it is rewarding to hit them.

Quote Originally Posted by ataren3 View Post
Just an example. I know shadowbringers monk was absolutely ridiculous with positionals but it sort of made sense to me that the "punchy" class relied on hitting the opponent with the proper positioning did good damage. I'd actually like it if monk had a little more positionals than we do right now just not as insane as it used to be.
It was originally only going to lose 2 positionals if you look at the media tour info, IIRC it was Raptor form (Twins Snakes/True Strike) but they changed it since then (along with alot of other things across multiple jobs).