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  1. #10
    Player
    zeth07's Avatar
    Join Date
    Aug 2013
    Posts
    269
    Character
    Zeth Hiryu
    World
    Adamantoise
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Mikey_R View Post
    What are you smoking? Your position in relation to your opponent/s is a very high level skill to have, especially in fighting games. Knowing your position relative to your opponent is crucial in knowing what you can do, what they can do and as a result, try and predict what they will do to give yourself the advantage. Whilst it is not as crucial in action games, in fighting games, it is absolutely a high level skill that takes a long time to master.

    There is one crucial thing that plays into fighting games in regards to your position, and that is anticipation, where/what do you think your opponent is going to go and putting yourself in a spot to best utilise that. The same goes for FFXIV. You need to anticipate where you need to stand before the boss moves. If you need to go clockwise to hit the rear, but you know the boss is about to turn to do a mechanic, go anti-clockwise instead. Encounters are fixed, you know what is coming, so there is no reason you cannot anticipate where the boss is going to be and adjust accordingly, especially in fixed groups where you know where everyone is going to be. it is this skill that I believe most are not playing into when playing melee. They think where they need to go at the time rather than anticipating where they need to go in the future. This is why people like positionals and why it is rewarding to hit them.
    Nice job taking what I said out of context, or at least ignoring the context entirely.

    Surely you are not about to compare hitting positionals in FFXIV (moving 1mm left/right) to the same thing as footsies or screen spacing in fighting games? I hope you can clearly understand the distinction between the two when I talk about the "skill" required to play these games by comparison, and not taking what I say out of context or misunderstanding it. That would be a terrible look...But yes your explanation would more or less be proving my point if you didn't misunderstand what I was saying. Or at least the reason I was saying it.

    You say that it's the same in FFXIV, but it's not. When those situations come up, you literally have buttons to press that let you ignore the situation. Which again, I brought up....Which invalidates the entire point of the positionals as a mechanic being a challenge when the "skill" of performing them is to in fact know when you don't need to do them by pressing a single button.

    If anything I would point out how hard fighting games are as perceived by new players and why developers are always so invested in making them easier for more casuals players to get into, which still doesn't account for actual fighting game fundamentals such as spacing...Which is more or less the complete opposite of how FFXIV is perceived, rightfully so, because it's already so welcoming to new players and they are STILL making adjustments so there is less of a skill gap.

    The difference in physically/mentally playing a job in FFXIV (NOT the fight mechanics) is nothing compared to learning/playing a fighting game character in terms of execution required.
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    Last edited by zeth07; 06-11-2023 at 10:48 AM.