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  1. #11
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That's not particularly accurate, no, unless healer oGCDs would otherwise go to waste (at which point, it redeems otherwise wasted party resources, but no more).
    It just requires that the offensive potency rewarded be lower than the GCD rDPS opportunity cost of restoring that health.
    However what you're failing to recognise is why would a party want to do extra work to take you when they can take a different tank that doesn't require them to do as much and achieve the same thing. It's creating a problem for a class that already has a problem and then hoping that players will want to do a more inefficient fight than an efficient one, to do something like this to a tank would require a complete re think on all classes and combat. Or you create a super tank that everyone takes everywhere cause it's self-sustain and damage is busted or a garbage tank that does ok damage but requires everyone else to play well in order to do any content.

    On a DPS it'd likewise be able to redeem otherwise wasted free heals, converting them into offensive potency much like Energy Drain does (though probably at nearer to pre-nerf efficiency), but your ability to do the same for mitigation-based free eHP increases would be limited to the single, if any, personal defensive found on a DPS (none on DRG, SMN, RDM, or the physical ranged).
    I was speaking to the turning Darkside into a self DOT, since darkside increases our damage if your increase in damage is at the cost of health then it's only viable for a DPS not a tank unless you make the tank broken with self heal or completely change combat encounters.


    That's 3175 potency per minute, or 3492 with Darkside... generated freely.
    Which is all irrelevant to the concept of a tank that damages itself to do damage, the tank would have to be doing so much damage that all other tanks don't even come close so you wouldn't care that the healers have to extra babysit, or it has so much selfsustain that it's unkillable, the third option being it's trash and no one would pick it.

    They aren't. They currently beat only PLD at best in DPS while bringing the least mitigation+healing combined to most fights (likely to every fight in this tier).
    DRK currently offers slightly less damage than WAR, even in the most raidbuff heavy of compositions. GNB is the highest damage tank in the game at present, and WAR has the highest combined damage and sustain (effective mitigation+healing).
    Yes I already made a thread about the latest patch being a massive middle finger to all Drks from the dev team, they used the argument that Drk's did the highest damage so we had the lowest self sustain, then they ramped up all other tank damage and didn't even slightly increase our self sustain because of either incompetence or malice, pick your poison.


    The reason why that persons whole build idea is bad, is they are baking in a self dot to a class that already struggles with self sustain, the TBN change they suggest is not even a fix to a problem they have created and the other two moves functionally already exist so would therefor not fix the additional self sustain issue you've created Drk's would be completely unplayable.
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    Last edited by Malthir; 06-15-2023 at 06:56 PM.