
Originally Posted by
ForsakenRoe
If the chances of having 'locked slots' like this are even remotely possible, it's probably better to have a DF style tree, where yes there are more moving parts, but the 'opportunity cost' of taking talent X over talent Y is way less. In the 'choose one of three' style, not only are some of the talents just dead as shit (love being locked into rune of power, thank god they're removing it), we can also see from those days, eg Ret Paladin. If you wanted to have more mobility, you'd take Cavalier to get a second charge of Divine Steed (45s CD btw). If you wanted to have your defensives up like 30% more often, ie, it's a very tower-soak heavy fight, you'd take Divine Purpose or whatever it was called. Problem is, they were on the same row. To be able to be 'more useful to the raid re: taking soaks' you have to give up Cavalier, and specifically Cavalier, gimping your mobility. Now, you could choose which of your other talents to lose out on to get Divine Purpose. Maybe you don't need the incidental healing from Consecration, so you can bin Golden Path, or maybe you don't care much about the flat 2.5% armor boost from Lightforged Plates or whatever that one was called, so you can take one point out of that
Now to be fair, I did essentially suggest 'pick one of three' with the High Materia idea, but at least there I had the foresight to make it entirely utility based. If you had a choice for BLM between 'Fire4 now does 10 more potency, stacking each time you cast it', 'Manaward now is a 60s CD' and 'Scathe now applies a 20% damage down on the enemy for 5 seconds', people would instalock the first one because 'more damage innit'. Blizzard did 'try' to have utility vs utility on certain rows, and damage vs damage on others, but sometimes you just had 'utility vs mobility vs damage' and the row was essentially locked in