Toxikon
Ability - 20s Recast
Deals unaspected damage to target and all enemies nearby it with a potency of 315
Increases Addersting Gauge by 5
*Can only be used under the effect of Toxikon Ready*
Likely to receive a second stack with a 30s Recast instead, Sage has two refund mechanics with this here. 315 potency is to account for the average potency on Dosis III proc. There may be some situations where this is a minor damage gain, but it should be small enough to not care about.
Kardia
Ability - 1s Recast
Grants Kardion to target party member
1s cooldown means it's possible to very quickly swap between party members in need of healing, especially as Kardia would be the primary way to receive single target heals on Sage.
Pankardia
Ability - 60s Recast - 2 Charges
Grants Pankardia to self and nearby allies, extending Kardion effects to anyone with Pankardia, 15s
Physis replacement, as well as a potentially better way to incorporate a Deployment-like effect for Sage.
Pepsis
Ability - 60s Recast
Restores own HP and the HP of nearby party members by removing Eukrasian Diagnosis and Eukrasian Prognosis barriers granted by you with a potency of 600 and 450 respectively
Grants Toxikon Ready upon barrier removal
Pepsis currently feels very underwhelming outside heal-to-full mechanics. This should give that little bit of extra burst healing in dire situations. I am however open to removing it since the Addersting heals provide plenty of burst healing. Now provides Toxikon.
Zoe
Ability - 90s Recast
Increases healing magic potency of your next healing spell by 50%
This likely won't affect Kardia spells, so Pseukis won't be affected, but Pneuma will, probably gonna feel clunky.
Kerachole
Ability - 60s Recast
Reduces damage taken by self and nearby party members by 10%, 15s
Increases HP recovered by healing actions by 10%, 10s
Since there's no Addersgall to regulate this, It now has a 60s cooldown without any other cost. Regen effect is changed to healing boost to help out with shields.
Panhaima
Ability - 180s Recast
5 x 250 potency shields, 20s
10% mitigation, 20s
150 potency heal per stack on expiration or upon executing the action a second time
Increased potency and cooldown, all part of my evil scheme to reduce oGCD healing. This is the equivalent of my Scholars Seraph, big cooldown good for those heal checks, Seraph probably does need a nerf.
Holos
Ability - 60s Recast - 2 Charges
Grants a barrier to self and all nearby party members which nullifies damage equivalent to a 300 potency heal
Despite my evil desire to reduce oGCDs, I'm making this one more frequent, but without the mitigation, that was moved to Panhaima.
Icarus
Ability - 45s Recast - 2 Charges
Rush to target
Extra charge because it's fun zooming around the battlefield.