Quote Originally Posted by Renathras View Post
I'd believe this a bit more if people weren't arguing to change SGE as well - as it's always existed only in this form, and I even suggested once having it be the one that didn't change.
Except Sage is only like that because healers are stuck in a pit of poor design. From virtually every angle, Sage should be the most complicated healer, not the least. From a lore standpoint, it's supposed to be one of the most challenging disciplines one can hope to master. From an identity standpoint, the job was quite literally designed as an answer to players wanting more DPS on healers, it just did a terrible job of achieving that identity. From a gameplay standpoint, it's locked behind potentially hundreds of hours of story.

Most people here are in agreement that it makes sense for White Mage to be a simple and forgiving healer, the only difference is your definition of "simple" is unreasonably rigid. I don't recall every detail of Roe's White Mage rework concept, but all it has instead is like 2 or 3 new actions that result in a relatively middling improvement to total damage output. My White Mage rework concept is 2 new offensive actions, an single target use for Holy every 40 seconds, and replacing the damage from assize into a self-buffing ley lines type action that's twice as large as Ley Lines and offers WHM a teleport for mobility. These are not complex or unreasonable ideas that take White Mage from level 6 Black Mage difficulty to level 90 Ninja difficulty even if you personally disqualify that as being describable as "simple"