Quote Originally Posted by GrimGale View Post
Ofc the issue with getting the other "grown up" healers deeper and more complex deepus gameplay, is then the "Complexity reward" associated with them. 3 out of 4 healers are complicated and thus logically and reasonably demand a potency reward, more work=more impact.
That leaves the 1 simple 1 button 1 dot healer as an outlier in terms of "deserved" potency.

I guess in the sense of fairness, either all healers get a rework that gives them depth to justify the balance between them or none do?
Fair? Or fair™?

Fair would be decently accessible floors and high ceilings, though each based around different core mechanics -- to the point that few can agree on which are the hardest and which are the easiest.

Fair™? Gotta be willing to sacrifice balance accounting for most/all avenues of advantage in favor of parity of output regardless of the leniency, foolproof-ness, and near-zero downtime complexity of the one healer that must be left with a shin-high ceiling to appease the poor, otherwise-victimized players who'd like to do Ultimate with the rotational ease of doing Sastasha.