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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90

    What if Tanks were designed like Healers?

    We've discussed before the disparity between the tank and healer role--two roles that both have DPS as a secondary responsibility and yet are treated entirely different to one another. There have been agreements and disagreements on this stance, so I want to pose the question: What would the tanks look like now if they were designed the same way that healers were designed? Does this function? Would this be a fun playstyle?

    I'll start by sharing my take on Paladin if it were designed the same way as the healers. Numbers might be wonky as there isn't much of a reference point for this, but values aside, what do you think of this concept below? While this is ultimately discussing a tank and not a healer, the purpose of this is to see if the healer methodology translates to other roles and what that means for the healer methodology.


    Level 1: Fast Blade - GCD - Deals damage with a potency of 160.

    Level 2: Guard - GCD - Reduces damage taken by 10% for 5 seconds. Additional: Generates enmity on all nearby enemies.

    Level 4: Goring Blade - GCD - Deals damage with a potency of 70. Additional: Deals damage over time with a potency of 70 for 30 seconds.

    Level 10: Wall - GCD - Reduces damage taken by self and all nearby party members by 5% for 5 seconds.

    Level 10: Iorn Will - OGCD - Significantly increase Emity generation.

    Level 10: Release Iron Will - OGCD - Cancels the effects of Iron Will

    Level 15: Shield Lob - GCD - Deals damage with a potency of 100 (ranged).

    Level 18: Fast Blade II - GCD - Deals damage with a potency of 200. (Fast Blade Upgrade)

    Level 30: Sacred Shield - GCD - Reduces damage taken by 15% for 10 seconds. Costs 1600 MP

    Level 30: Fight or Flight - OGCD - Increases damage dealt by 20% for 20 seconds. 120 second recast timer.

    Level 35: Sheltron - OGCD - Reduces damage taken by 15% for 6 seconds. Costs 50 Oath Gauge. 5 second recast timer.

    Level 40: Sentinel - OGCD - Reduces damage taken by 30% for 15 seconds. 120 second recast timer.

    Level 45: Cover - OGCD - Take all the damage intended for another party member within 10 yalms. Costs 50 Oath Gauge. 120 second recast timer.

    Level 46: Total Eclipse - GCD - Deals damage to all nearby enemies with a potency of 140.

    Level 50: Sacred Shield II - GCD - Applies 5 stacks of Sacred Shield II to self and all nearby party members. Taking damage consumes 1 stack and decreases the total damage suffered by 5%. Lasts 20 seconds. Costs 2000 MP.

    Level 50: Hallowed Ground - OGCD - Renders you impervious to most attacks for 10 seconds. 420 second recast timer.

    Level 52: Bulwark - OGCD - Blocks incoming attacks for 10 seconds. 90 second recast timer.

    Level 54: Fast Blade III - GCD - Deals damage with a potency of 230. (Upgrade of Fast Blade II)

    Level 54: Goring Blade II - GCD - Deals damage with a potency of 75. Additional: Deals damage over time with a potency of 75 for 30 seconds (Upgrade of Goring Blade)

    Level 56: Circle of Scorn - OGCD - Deals damage with a potency of 400. Additional: Reduces damage dealt by all enemies hit by 5% for 10 seconds. Additional: Restores 5% of your MP. 40 second recast timer.

    Level 58: Clemency - GCD - Restores target's HP with a potency of 1000. Additional: Receive 50% of the heal value for yourself when healing another party member. Costs 2000 MP.

    Level 60: Total Protection - OGCD - Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 600 potency. 60 second recast timer.

    Level 62: Intervention - OGCD - Reduces target party member's damage taken by 10% for 8 seconds; increases by an additional 10% of Rampart or Sentinel are active. Additional: Grants Knight's Resolve to target, reducing damage taken by 10% for 4 seconds. Additional: Grants Knight's Benediction to target gradually restoring HP with a potency of 250 for 12 seconds. Costs 50 Oath Gauge. 10 Second recast timer.

    Level 64: Fast Blade IV - GCD - Deals damage with a potency of 260. (Upgrade of Fast Blade III)

    Level 66: Divine Veil - OGCD - Creates a barrier around self and nearby party members that absorbs damage based on 10% of your maximum HP for 30 seconds. Additional: Restores HP to self and nearby party members with a potency of 400. 90 second recast timer.

    Level 70: Passage of Arms - OGCD - Increases block rate to 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted for 18 seconds. Effect ends upon using another action or moving (including facing a different direction). 120 second recast timer.

    Level 72: Royal Authority - GCD - Deals damage with a potency of 290. (Upgrade of Fast Blade IV)

    Level 72: Holy Spirit - GCD - Deals damage with a potency of 200. (Ranged) (Upgrade of Shield Lob)

    Level 72: Goring Blade III - GCD - Deals damage with a potency of 80. Additional: Deals damage over time with a potency of 80 for 30 seconds. (Upgrade of Goring Blade II)

    Level 74: Intervene - OGCD- Rushes to a target enemy. Additional: Inflicts Bind for 4 seconds. 30 second recast timer. 2 charges.

    Level 76: Holy Grace - GCD - Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 300 potency. Generates 1 charge of retribution. 20 second GCD recast timer. 3 charges.

    Level 80: Confiteor - GCD - Deals damage with a potency of 1280 for the first enemy and 50% less damage for all enemies nearby the target. Can only be used after generating 3 charges of retribution.

    Level 82: Royal Authority II - GCD - Deals damage with a potency of 320 (Upgrade of Royal Authority).

    Level 82: Holy Circle - GCD - Deals damage with a potency of 150 to all nearby enemies (Upgrade of Total Eclipse).

    Level 86: Holy Sheltron - OGCD - Reduces damage taken by 15% for 8 seconds. Additional: Grants Knight's Resolve, reducing damage taken by 15% for 4 seconds. Additional: Grants Knight's Benediction, gradually restoring HP with a potency of 250 for 12 seconds. Costs 50 Oath Gauge. (Upgrade of Sheltron)

    Level 90: Saintly Shelter - OGCD - Erects a field of protective energy at a designated location and grants 5 stacks of Saintly armor to self for the next 15 seconds. Each time you suffer damage, consumes 1 stack of Saintly armor to restore HP to all party members standing within the field effect based on 30% of the damage suffered; this effect can only occur once per second. Recasting Saintly Shelter consumes all remaining stacks of Saintly armor to erect a barrier around self that absorbs HP equivalent to 10% of your maximum HP per stack consumed and lasts for 15 seconds. 180 second recast timer.
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    Last edited by ty_taurus; 06-08-2023 at 10:15 PM.