I still don't see how changing healers would suddenly make these parties not able to clear content without those said healers? You would have to design the battle differently or hit the other jobs that dip their toes into healers jobThe thing is that its not only this fight, solo/no healer runs happen on every content, even content that have remained largely unchanged over the years. Healer design is the constant here and when you consider that as time goes on healers have lost their identity, depth and a lot of fun tools for a bloated kit that fights don't make use of, it shows clearly that SE have designed healers for a game that does not exist.![]()



Its not about them clearing without healers. The issue is not that content can be cleared without healers (not entirely) but how the healer's kit has lost a lot of depth and tools in favor of all those extra healing tools, when those tools are not required even in the hardest challenges the game has to offer. To draw a paralel with materia, is as if SE removed our crit stat (i.e something useful regardless on where you are) over the years and forced us to meld only tenacity/piety
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