Quote Originally Posted by Nanne View Post
Isn't this more of an issue with the battle design than healer design? You could have a healer job with 1 button that was Cure I and you could still design a fight that would require that one button to clear
The thing is that its not only this fight, solo/no healer runs happen on every content, even content that have remained largely unchanged over the years. Healer design is the constant here and when you consider that as time goes on healers have lost their identity, depth and a lot of fun tools for a bloated kit that fights don't make use of, it shows clearly that SE have designed healers for a game that does not exist.