Isn't this more of an issue with the battle design than healer design? You could have a healer job with 1 button that was Cure I and you could still design a fight that would require that one button to clear![]()
Isn't this more of an issue with the battle design than healer design? You could have a healer job with 1 button that was Cure I and you could still design a fight that would require that one button to clear![]()
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