Quote Originally Posted by Jeeqbit View Post
So are tanks. I know good tanks when I see them. Historically, people have been too afraid to tank because of anxiety, leaving just the confident people who know what they are doing to pick up the role and that's why there was a shortage that led to SE making tank mounts.

People have often tanked in dungeons and casual content without knowing what they are doing, but you can notice those people easily and they are just playing an alt job, leveling or something like that.

This is missing the point. Tanks exist to be tanky. To take damage and survive it. Part of their identity is being able to survive what others cannot. That is what a tank is and is meant to be. You send your tank in front to take all the hits, because they can take them without dying, unlike yourself.

So one of the appeals, for me as a tank, is that exact god-like feeling that being able to survive everything brings. If you like that, it's a reason to play a tank.

If a healer can use their heals to survive for a significant amount of time despite having lower health and defenses, then I am perfectly fine with that. I have even done it rarely in dungeons if the tank has gone. Just pulled the boss, cast a crit Adlo and other things on me and taken the tank buster. I welcome such situations because they are fun and different than what usually happens.

You defeated your own point (that it's impossible to do it on a healer) by saying you have done it on a healer as well.
Your arguing with a person that thinks playing the game for 9 years at the level of doing normal dungeons and alliance raids gives them a complete opinion on the games expansive combat system and content.

Looking up their character on a publicly available website will give you about as much information as you need to just ignore any comment they make about the games combat system, because its very obvious they they do not understand it at all, or don't care enough to actually improve at the game.