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  1. #21
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    I've been in a few situations where I got stuck with a party that absolutely, unequivocally could not complete the content they queued for. They would die to avoidable boss mechanics like clockwork. In those situations, I was really only able to complete the duty because of being able to solo my way through. I would very much prefer not to get pigeonholed into a crippling overreliance on other players in inconsequential content.

    If the group screws up on a boss once or twice, yeah, sure, wipe it up so they can participate. Assuming they learn from their mistakes, it's all kosher. But if they don't? Well, why should I be punished because one or two healers and some DPS feel compelled to stand in bad? Three strikes, as far as I'm concerned. After the third, they can lay there and watch while I do it myself.
    (10)
    Last edited by Absimiliard; 05-07-2023 at 01:02 PM.

  2. #22
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,284
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    I think enrages as we know them are kind of boring. The boss just winds up a mega-cast and then kills everyone. I wish easier content had soft enrages where, like... maybe the boss got a ton of damage up stacks or something, so each hit felt like a really painful tankbuster. And each partywide it sent out gave a vuln stack with it and hurt extra hard. And the mechanics would begin stacking and going off at random. Basically just make it harder to survive until the situation becomes untenable, but don't just kill everyone outright because that's boring af. Make the enrage timer so deep into the fight that any group that sees it deserves the L and if they can scrape a win from it anyway then so be it. For example, in the most recent dungeon's final boss... if he lives long enough, he just starts repeating 2 of his mechanics on an endless loop. It's really boring. What if instead of that, he gained an attack-up boost, did some clone-jutsu bullshit, and performed 2 mechanics simultaneously. So now the party has to dodge his zig zagging around the room and deal with him spawning orbs on top of the arena with a pushback at the end. And maybe, because it's a soft-enrage, there isn't always a safe spot in these instances. Like, maybe if you took this long to kill this thing, this is just the end that you deserve and there's really no way out. But if you can persevere and deal enough damage to scrape out a win, then it's yours.
    (1)
    Quote Originally Posted by Shialan View Post
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    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  3. #23
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    If the party is dead, that is kind of their own fault for not respecting mechanics.

    If a tank can solo the remaining HP bar of a boss when everyone else is dead, Let them.
    They obviously know what they are doing and if you watch closely enough you might learn a thing or two.

    If they wipe at like 3% or something, Have some friendly banter and laugh about it, Then move on with your life.


    On the flip side:

    Yes all dungeon bosses, especially towards the ShB/EW expansions, Should have enrages to teach people that playing like a 90yo blind man with no hands is not acceptable and you will not be able to move on until you actually put some effort into the game.
    (0)
    Last edited by DixieBellOCE; 05-07-2023 at 09:26 PM.

  4. #24
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    518
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    This just highlights the issue that tanks are broken, and bosses hits like wet noodles. Healers are just there because the game forces them along.
    (8)

  5. #25
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    If the party is dead, that is kind of their own fault for not respecting mechanics.

    If a tank can solo the remaining HP bar of a boss when everyone else is dead, Let them.
    They obviously know what they are doing and if you watch closely enough you might learn a thing or two.

    If they wipe at like 3% or something, Have some friendly banter and laugh about it, Then move on with your life.


    On the flip side:

    Yes all dungeon bosses, especially towards the ShB/EW expansions, Should have enrages to teach people that playing like a 90yo blind man with no hands is not acceptable and you will not be able to move on until you actually put some effort into the game.
    You must be an absolute joy to have in the group. Ragequit after the first wipe, do ye?

    This isn't like holding up a departure because you're late to board. It's a game, and players don't make mistakes to spite and inconvenience the rest of the group. Getting knocked out is already their punishment for failing mechanics, and don't need an egocentric tank to kick them while their down. Again I will tell you to lose the elitist attitude.

    Quote Originally Posted by Gullis View Post
    This just highlights the issue that tanks are broken, and bosses hits like wet noodles. Healers are just there because the game forces them along.
    I definitely agree that they shouldn't be able to ignore mechanics. They can't ignore all of them though, where even normal duties like Iconoclasm will still wipe them out if they don't do the color debuffs correctly. I can also understand a tank's frustration if their party can't stay on their feet even when mechanics are present that they have to do as well. I've played tank enough to know how this feels, which is why I have a lot of respect for the tanks that have heart, and will help explain the mechanics if their group is having trouble rather than have this attitude that says, "Watch me and see how it's done, scrubs."

    No need to bash healers, bub. There are plenty of other threads for that.
    (3)

  6. #26
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gullis View Post
    This just highlights the issue that tanks are broken, and bosses hits like wet noodles. Healers are just there because the game forces them along.
    Addendum: With the exception of DRK, who can't heal themselves.
    (2)

  7. #27
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,670
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gemina View Post
    which is why I have a lot of respect for the tanks that have heart, and will help explain the mechanics if their group is having trouble rather than have this attitude that says, "Watch me and see how it's done, scrubs."
    You can mean "watch me" in a nice way, then explain what they saw to them and answer any questions. That's what I have done if I've done it in extreme trials.
    (3)

  8. #28
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Absimiliard View Post
    I've been in a few situations where I got stuck with a party that absolutely, unequivocally could not complete the content they queued for. They would die to avoidable boss mechanics like clockwork. In those situations, I was really only able to complete the duty because of being able to solo my way through. I would very much prefer not to get pigeonholed into a crippling overreliance on other players in inconsequential content.

    If the group screws up on a boss once or twice, yeah, sure, wipe it up so they can participate. Assuming they learn from their mistakes, it's all kosher. But if they don't? Well, why should I be punished because one or two healers and some DPS feel compelled to stand in bad? Three strikes, as far as I'm concerned. After the third, they can lay there and watch while I do it myself.
    I've had that happen a few times as a PLD/WAR. Usually I'll just kill myself as quickly as possible so they can join in but if there is like 30% left I'll usually ask of it can just solo it.

    100% of the time so far they have been "Yeah sure I could go for a good show".
    (0)

  9. #29
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Personally, I'd rather see bosses (dungeon, raid, etc) do random mechanics (not scripted with pseudo-random mechanics). Get rid of the hard enrage. Make it a soft-enrage - like a damage buff that creeps up until the healers can't heal through it. They'd still have a pool of mechanics to pull from... but instead of being:

    Mechanic 1 > Mechanic 2 > Mechanic 3 or 4 > Mechanic 5 > Unused Mechanic from 3 or 4 earlier > Mechanic 6

    Just string any from the pool together:
    1 > 6 > 4 > 3 > 1 > 5 > etc
    (1)

  10. #30
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gullis View Post
    This just highlights the issue that tanks are broken, and bosses hits like wet noodles. Healers are just there because the game forces them along.
    This was my thoughts. Tanks are just OP right now. So much so when I'm learning alliance raids I bring a tank as they essentially never die, as I've seen tanks hit 9 or 10 stacks and not die, while a DPS or Healer will die to a raid or groupwide with far less stacks. As far as simply not dying and not even to know mechanics, the tank still being alive isn't necessarily a testament to innate skill as I saw someone mention earlier.
    (0)

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