Quote Originally Posted by Jeeqbit View Post
If they are skilled enough. After all, one of the attractions of playing a tank is that it makes you feel like a god.
I honestly thought your next argument would be that Tanks are the least played role, and as such have the right to this privilege. I would have gave that to you. From this angle though, any player who can flawlessly do the mechanics should be allowed to go mano y mano with the boss. Healers have some sustainability especially on bosses who break off their autos. There have been several occasions where I have been able to keep myself alive long enough to charge the third bar for LB and then bring everyone back. I would argue that not only does this require at the very least, equal skill as a tank with strategic use of the skills, doing mechanics, with a LOT less defense and mitigation, and also wise use of MP consumption, but you also get to raise everyone as well. Want to talk about feeling like a god, chew on that a bit. If you're eager to sign up, the game can always use healers who don't panic in such situations.

I can also argue that DPS players are some of the game's most skilled, with the least amount of privilege when it comes to self-sustain. Why are they boss fodder if they are skilled enough to never take unnecessary damage?