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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100

    Should bosses get something along the lines of a mini enrage, or super TB?

    This would only come into play when there are just one or both tanks left alive, and the boss just does away with them after 10-12 seconds?

    I'm not sure if anyone else feels my frustration with tanks holding players hostage because the boss can't kill them if they know the mechanics, and they also can't kill the boss because it has too much HP remaining. This came to mind with the last Rubicante EX party I was in, and would have loved it if he just kept spamming Dualfire until naught but ash remained.

    Thoughts?
    (9)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,661
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    As a tank main, no, we should be able to solo the bosses that we can solo. If the rest of the party die, they can lay on the ground and learn the mechanics from a confident tank that spends 10 minutes doing them flawlessly. Then they will know next time.
    (24)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    I am 100% in favor of casual dungeon bosses having Enrages, make it completely and utterly lenient, if the party is doing like, 1% grey parse-level damage, they still wouldn't even see the hints of an Enrage, but I had a few situations where the Tank will absolutely BM the party over mistakes, like the Healer dying early and the DPS being unable to keep up with unavoidable damage as a result even if they play perfect, and then brag about how they are "useless" after they spent 20 minutes on a war of attrition just being a goddamn cockroach about it and wasting everyone's time.

    In general I am in favor of features that reduce the Tank's ability to BM the party, which currently is too high due to the disparity in difficulty between casual dungeons and Savage/Ultimates and the need for Tanks to keep up with the latter while also participating in the former, don't get me wrong, most Tanks are really nice and my experience is that Tanks tend to try harder than DPS players, but I still dislike being at mercy of the Tank being willing to be nice, even if I can report them after.
    (6)

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Some kind of enrage timer might help push people to actually do things instead of sandbagging and dragging the fight on forever. Some fights do have them, but not many.

    That said, I prefer the "soft enrage" style over the "hard enrage". In a hard enrage, the boss just suddenly gets tired of fighting and one-shots everyone (see Alexander Prime's second cast of Divine Judgement; the first, scripted one requires a tank LB3, but the second just kills you even through it). In a soft enrage, the fight's momentum eventually makes it impossible to continue, usually through a stacking damage buff (Cerberus if not chained in time), or environmental factors (Shinryu breaking parts off the platform until you eventually just run out of room), or some similar effect. The latter feels like a natural progression of the fight, while the former feels like an ass pull.
    (16)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    As a tank main, no, we should be able to solo the bosses that we can solo. If the rest of the party die, they can lay on the ground and learn the mechanics from a confident tank that spends 10 minutes doing them flawlessly. Then they will know next time.
    You can't solo it. You're spanking it with a wet noodle, and will eventually get taken out by the boss's hard enrage, by which you are just wasting everyone's time. Players learn better by doing than by watching. More if not all bosses in the game should have these soft enrages to wipe the floor with selfish, ego driven tanks.
    (5)

  6. #6
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I'm a tank main and have been saying this for years (though not entirely here, iirc)

    It would actually make some incentive for people to actually learn and do their role instead of being able to get a verified chimp to squish a banana on the 1 key and still be able to clear the content. Me being able to solo bosses is great and all, but it does take a long time, which ultimately ends up being more of a waste of time rather than an impressive feat.

    I think they should interchange between soft and hard enrages.
    (5)

  7. #7
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I want normal raids to have an enrage tbh. I don't want it to require amazing gameplay or anything to meet, just have a reasonable ~12 minute enrage for a fight that normally will take <10 minutes or something. Dungeons I honestly don't care. When I tank fights and the rest of the group dies I just kill myself because it's quicker to reattempt than to solo it.
    (2)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,661
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gemina View Post
    You can't solo it. You're spanking it with a wet noodle, and will eventually get taken out by the boss's hard enrage, by which you are just wasting everyone's time. Players learn better by doing than by watching. More if not all bosses in the game should have these soft enrages to wipe the floor with selfish, ego driven tanks.
    I didn't read the "ex" part but I have found it useful being able to solo large parts of extreme trials, because it allows me to show my party the mechanics without them being distracted by a rotation and other things.

    I did this in this expansion in Barb ex and Endsinger ex, showing them mechanics several phases beyond where they were dying and how I executed the mechanics. It was useful for them to see in my opinion.

    Quote Originally Posted by Amenara View Post
    I want normal raids to have an enrage tbh.
    I discovered O1 has a 14 minute enrage. On the other hand, when I solo'd E12 I was able to go over 20 minutes without seeing an enrage. Shows how design changed at some point.
    (10)
    Last edited by Jeeqbit; 05-07-2023 at 07:31 AM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    I mean some bosses already do, like the last two bosses of Amaurot(might be wrong about one of them).

    I have mixed feelings on it though. On one hand it could force people to do better, or on the other it could really be frustrating.
    (0)
    Last edited by NekoMataMata; 05-07-2023 at 07:41 AM.

  10. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    We had a soft enrage once in AK (Ampador Keep). It was called the Demon Wall bees. Took too long, and those bees would spawn to destroy your group. I miss those bees so much. D:
    (8)

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