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  1. #31
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by VeyaAkemi View Post
    I am 100% in favor of casual dungeon bosses having Enrages, make it completely and utterly lenient, if the party is doing like, 1% grey parse-level damage, they still wouldn't even see the hints of an Enrage, but I had a few situations where the Tank will absolutely BM the party over mistakes, like the Healer dying early and the DPS being unable to keep up with unavoidable damage as a result even if they play perfect, and then brag about how they are "useless" after they spent 20 minutes on a war of attrition just being a goddamn cockroach about it and wasting everyone's time.

    In general I am in favor of features that reduce the Tank's ability to BM the party, which currently is too high due to the disparity in difficulty between casual dungeons and Savage/Ultimates and the need for Tanks to keep up with the latter while also participating in the former, don't get me wrong, most Tanks are really nice and my experience is that Tanks tend to try harder than DPS players, but I still dislike being at mercy of the Tank being willing to be nice, even if I can report them after.
    Sucks that happened,I never BM someone cuz they could be trying new role or took a break and got rusty, it's like this past weekend at 70% HP in my expert run Sunday my healer and DPS died (terrible with dungeon names but it's was the 2nd boss lady with a scythe that does soul nebula) I healed the other DPS and maintained myself enough that we eventually got kill, didn't have to say anything cept I needed a second to stretch after that fight. Only complaint was after the dungeon didn't get a single recommendation
    (0)

  2. #32
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Fun fact, Haukke Manor Hard Halicarnassus technically has an enrage (and I'm not talking about doing too much DPS). After ~6 minutes, she'll use Fatal Allure on a player with the least amount of HP, instantly KO them and then, depending on their HP% (more than likely 100%), wipe the party. Copperbell Mines Hard also had a couple of enrage bosses too, now that I think about it... Pharos Sirius 2.1 even had a few enrages too (don't think Siren had one, though. You just eventually get overwhelmed, especially if you don't Silence Lunatic Song).

    Amdapor Keep back in the day also had a couple. Take too long on Demon Wall and you're forced to stand in the DoT puddle (and then crushed... I think). Anantaboga also required players to hide behind the statues, which would transform into an add. Take too long and you'll run out of statues (and since max HP back then was around 2-5k, it was a guaranteed wipe). Tonberry King also has two kinds of enrages: kill too many Tonberry's and Everyone's Grudge will do 1k x Tonberry killed to the tank. The other being if you let the big Stalker Tonberry's get too close (or you damage them), they'll wipe the party.

    I think even the Flan had an enrage. Its slap attack did more damage depending on how many flan adds were still alive, I think (also DPS/Healers had to kite the boss to avoid that attack because even without the adds it did A LOT of damage. Had to use Fluid Aura or Stuns to keep it stationary)
    (1)
    Last edited by Nestama; 05-09-2023 at 04:58 AM.

  3. #33
    Player SassyAssassin's Avatar
    Join Date
    May 2018
    Location
    Fanow
    Posts
    1,905
    Character
    Cinnabun Arulaq
    World
    Louisoix
    Main Class
    Sage Lv 100
    Yes please I could fall asleep through dungeons at high level
    (0)

  4. #34
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,541
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Cue "Promises" playing on repeat

    That one was both fun launch week and is still spicy. The enrage is slow enough that enough people alive can still pull off a last minute victory before all the tiles are gone. I think something like that might have a good balance. Though usually Doom with no one around to cleanse it does the work before the enrage can.
    (0)

  5. #35
    Player
    SaltyDaddy's Avatar
    Join Date
    May 2022
    Posts
    198
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gemina View Post
    You can't solo it. You're spanking it with a wet noodle, and will eventually get taken out by the boss's hard enrage
    While tanks have better DPS than you... as a DPS role.

    I would never waste others time on purpose, but I have soloed many bossess when they were 10% or lower, because of why not. Or... I end up soloing O12S unsynced first time parties, becase they dont know mechs and I know I will kill it sooner, than they will learn and not die. Just dont die and use that time for learning. If the tank is a big dick, leave and find a new party. But I dont see a positive point in your suggestion.

    Quote Originally Posted by Amenara View Post
    I want normal raids to have an enrage tbh. I don't want it to require amazing gameplay or anything to meet, just have a reasonable ~12 minute enrage for a fight that normally will take <10 minutes or something. Dungeons I honestly don't care. When I tank fights and the rest of the group dies I just kill myself because it's quicker to reattempt than to solo it.
    Pls dont. With my experience, that would waste even more of my time. With no enrage, I can at least keep alive one healer/RDM/SMN, who will res the others. I had 15 minutes normal raids runs. That would not solve anything. And you can find some really bad people and not even make the 12 minutes enrage without nearly wipes. I have seen it all.
    (1)
    Quote Originally Posted by Tint View Post
    I would suggest to just use the free login campaigns for doing MSQ. No point in paying at all.

  6. #36
    Player
    SaltyDaddy's Avatar
    Join Date
    May 2022
    Posts
    198
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Talking about enrages in dungeons... First boss of Troya and last boss of current dungeon have basically enrage. You need to kill the boss before the bar fills. You dont even think about it in normal parties, but you cant solo it (I tried to solo dungeons, and the last one doable is Legacy one sadly).
    (1)
    Quote Originally Posted by Tint View Post
    I would suggest to just use the free login campaigns for doing MSQ. No point in paying at all.

  7. #37
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    994
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by DixieBellOCE View Post
    If the party is dead, that is kind of their own fault for not respecting mechanics..
    Not necessarily. If the two healers die, dps can wipe from unavoidable damage even if they do everything perfectly. Happened several times.
    (2)
    Last edited by Toutatis; 05-09-2023 at 10:30 PM.

  8. #38
    Player
    Jamini's Avatar
    Join Date
    Sep 2022
    Posts
    109
    Character
    Jamini Vyharra
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    The solution to this is to increase boss damage.

    Boss autos should really be hitting as hard as most tankbusters hit. Their tankbusters should bring a properly geared tank below 25%. Auto attacks should come out faster too.

    Make a fight so a tank can't solo it, and then you won't have tanks wasting everyone's time.
    (1)

  9. #39
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SaltyDaddy View Post
    While tanks have better DPS than you... as a DPS role.

    I would never waste others time on purpose, but I have soloed many bossess when they were 10% or lower, because of why not. Or... I end up soloing O12S unsynced first time parties, becase they dont know mechs and I know I will kill it sooner, than they will learn and not die. Just dont die and use that time for learning. If the tank is a big dick, leave and find a new party. But I dont see a positive point in your suggestion.
    If the tank can wrap it up an a couple of minutes, I have no issue, but that's not what I'm talking about in even the slightest. Nor am I talking about unsynced scenarios. I'm talking about bosses having enough HP to where it will take the tank a significant amount of time to solo the boss, which can happen in NM trials and raids since the boss does not have an enrage, or the tank will eventually get taken out anyway by a boss's hard enrage in duties EX and up. This could apply to dungeon bosses as well if the boss takes too long to solo. The positive is not allowing tanks to hold the party hostage, which you have acknowledged in this post wastes the time of the other players.

    Despite what you think is a good intention, it really doesn't do anyone any favors. Particularly if you feel like players should not be carried to a clear. You also have the option to leave if the group lacks the skill the complete the duty.
    (2)

  10. #40
    Player Troxbark's Avatar
    Join Date
    Jan 2022
    Posts
    271
    Character
    Trox Bark
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ZephyrMenodora View Post
    This was my thoughts. Tanks are just OP right now. So much so when I'm learning alliance raids I bring a tank as they essentially never die, as I've seen tanks hit 9 or 10 stacks and not die, while a DPS or Healer will die to a raid or groupwide with far less stacks. As far as simply not dying and not even to know mechanics, the tank still being alive isn't necessarily a testament to innate skill as I saw someone mention earlier.
    People will always argue that the game is balanced around savages/ultimate. Content that barely anyone even does, lol.

    The fact is that even if they scaled tanks down, healing and dps is still grossly overkill for all normal content. This tells me that the problem isn't the classes, it's the boss/trash design.
    (2)

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