It's unfortunate because I love building things in games. When Island Sanctuary was first announced, details were very scarce and I hoped there would be a lot to see and do. Hidden caves, rare enemies to fight, treasure washing up on the beach every now and then...stuff like that.
Instead most of the 'content' involves navigating menus, clicking on things and generally just waiting around for things to happen. At least World of Warcraft tied garrisons to the other aspects of the game and you could make money through it and acquire a whole bunch of rewards.
I hope Yoshi-P takes a serious look at other MMO's and builder games because there's so much that FFXIV could be doing to make things more exciting and have more staying power.




I have no idea who thought spreadsheets as content was fun but I have no interest in that design philosophy moving forward.
Авейонд-сны
I would argue that variant didn't fail at all. I had a blast running it. The rewards was where the content fell short and why it doesn't have staying power. But the dungeon itself was very well received by most.In fairness, variant dungeons failed to land for most of the playerbase. The lack of rewards essentially rendered them largely dead-on-arrival, with most people that took an interest ceasing to engage with the content after having seen all the routes and/or cleared the various difficulty levels. The had no staying power at all.
If people are unwilling to engage with the content, then it has failed. The rewards (or rather lack thereof) were part of that content and served as the primary reason it had no staying power.




Basically this. I have no idea why people insist on pushing content that no one cares to do anymore as if it's something still viable to do in game. Also seems a number of people do not understand that without decent rewards you're not going to convince people to do the content "for fun."
Instead of running Savage Criterion "for fun" most people would rather play another game entirely, where they can engage in some activity that...results in some manner of progression or reward.
Авейонд-сны
I mean, that wasn't the purpose why I brought it up. Content can be fun but ultimately fail due to the lack of rewards. Does that mean they need to scrap the content all together? No they just need to add some rewards that people will actually like. See them build upon it instead of just dumping it.Basically this. I have no idea why people insist on pushing content that no one cares to do anymore as if it's something still viable to do in game. Also seems a number of people do not understand that without decent rewards you're not going to convince people to do the content "for fun."
Instead of running Savage Criterion "for fun" most people would rather play another game entirely, where they can engage in some activity that...results in some manner of progression or reward.
I never insisted you should run it as it is now either so dunno where you got that from.
Staying power is something that the game is weak on in many areas, depending on why one plays. Even things like new tribe quests can be done and dusted in a few weeks.In fairness, variant dungeons failed to land for most of the playerbase. The lack of rewards essentially rendered them largely dead-on-arrival, with most people that took an interest ceasing to engage with the content after having seen all the routes and/or cleared the various difficulty levels. They had no staying power at all.
I very much agree. I for one had a blast playing the dungeon, and I appreciate how its a different type of solo content/lore. The reward system is disappointing, but its something I hope that be improved in time. I like that its a new element that can be built upon over the coming years, so long as SE dose not just ignore it after 7.0.I mean, that wasn't the purpose why I brought it up. Content can be fun but ultimately fail due to the lack of rewards. Does that mean they need to scrap the content all together? No they just need to add some rewards that people will actually like. See them build upon it instead of just dumping it.
I never insisted you should run it as it is now either so dunno where you got that from.
Lol this will never change in FF14 because the developers designed themselves into a corner where the only gameplay-relevant gear in the entire game is:I mean, that wasn't the purpose why I brought it up. Content can be fun but ultimately fail due to the lack of rewards. Does that mean they need to scrap the content all together? No they just need to add some rewards that people will actually like. See them build upon it instead of just dumping it.
I never insisted you should run it as it is now either so dunno where you got that from.
crafted gear for week 1, savage and augmented tome gear once you finish the raid tier
every 2 patches (8-9 months)
every time they tried to add some horizontal prog there was initially some promise but they abandoned it just one expansion later which makes the gear completely useless.
This game literally survives on 3rd party motivation and carrots, like fflogs (keeps raiders doing savage over and over again), lalachievements (entices people into doing pointless 5000000 HQ black pearl ring type grind), glamour/modding/reshade (gets people doing old content for modded glamour; and it's easy to just swap the model onto an easier-to-obtain piece so with Mare people might seriously just stop bothering)
Last edited by hunkygladiator; 05-12-2023 at 05:08 AM.
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