Quote Originally Posted by Iyrnthota View Post
I don't think it's a resource thing tbh.
I just don't think their design vision caters to people who want to be able to play non-stop.

Can they make more content? Probably.
Will they? Probably not, I don't think that's the game they want to make.
The simple part that a lot of the posters here don't realize, is long lasting content does not have to be hard content.
It just has to be something that keeps players engaged with the game.

Nobody is saying lock Relics behind savage, they are just asking for 'something' that isn't the same boring daily grind they have been on for well over a year now.

I've always had the mindset that relics were there to not be the greatest weapon, but more of a trophy for putting in the effort to complete the content that came with it.
But with the current direction, that trophy has just become something of spite, due to the lack of care the developers have shown towards the content released this expansion.

The saving grace for this expansion for me personally, were the gathering relics (and hopefully the future steps of them). It asked you to complete some basic objectives, that were not hard, it just required a time sink, which is basically what all relics were.
Those small grinds to achieve the relic filled in the gaps nicely between roulettes and raids, and other content in the game. It was just something laid back, that rewarded you for your time.