Quote Originally Posted by Mikey_R View Post
Design a job that doesn't.

I am actually intrigued as to what someone could come up with.
It's more complicated than just designing a new Job, they've pigeonholed all design. A class/character in a video game is a reflection of it's environment and the ways it can navigate said environment.

The worst problem is they don't want to design varied environments and encounters. So what happens is you're forced to basically give everyone everything to complete them. When you only have 1 hallway, you need to make sure everyone can get down that hallway. CC, buffs, debuffs, encounter management.. None of that is required.

There are ways to design new characters, but we've both boiled everything down into their pure meta form AND have given the existing characters everything. So really the only thing we can do is just make new Jobs that have different ways to build/spend while staying within the strict meta of timing.

At this point in XIV, there needs to be a complete shift in environment/encounter design - Or we're going to just continue to boil and release more mary sue builder/spender jobs.