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  1. #11
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mikey_R View Post
    ...
    All you did was repeat what I said, but praised it. lol

    This is game design 101. Characters need to have faults to introduce challenges. Encounters need to allow multiple methods of dealing with them. Even moreso in an MMORPG, or it's just a singleplayer beat-em-up. I cannot rely on you, if there's no reason to rely on you. There is nothing in the design outside of healing players that is emergent or reactive. It's all passive and learned. This is especially true for the Job rotations/mechanics.

    I am 100% saying we need to stop being damn carebears about everything, and understand that not every job should be able to do everything, with perfect precision, in the same timing, for all content. This isn't the gotcha you think it is, it's not a good thing. It's the reason we're in this situation to begin with. Even Melee no longer have the fault they were designed for.

    It's difficult to come up with a solution to this, because they've made it almost impossible over the years with how efficient they've made every encounter. You are thinking within the box that they've so thoughtfully put you into.
    If raid is so important to force every class to be viable at, they don't need to introduce these class faults into them that teeter on full failure, but they do need to introduce class faults overall.

    Godamn Super Mario Bros 2 has more complex environment and class design than FFXIV.
    (16)
    Last edited by R041; 04-26-2023 at 12:33 AM.