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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,623
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by R041 View Post
    All you did was repeat what I said, but praised it. lol
    You say praise, I say flaw.

    This is game design 101. Characters need to have faults to introduce challenges. Encounters need to allow multiple methods of dealing with them. Even moreso in an MMORPG, or it's just a singleplayer beat-em-up. I cannot rely on you, if there's no reason to rely on you. There is nothing in the design outside of healing players that is emergent or reactive. It's all passive and learned. This is especially true for the Job rotations/mechanics.
    If the fault is too severe, noone will take the job. If an encounter has multiple ways of doing it, the easiest and safest way will always win out, which could mean a guaranteed slot for one specific job and not adapting to the fight dependant on the party. If you cannot rely on me, why should I rely on you? Nothing wrong with reactive boss mechanics, but that isn't the point in the OP.

    I am 100% saying we need to stop being damn carebears about everything, and understand that not every job should be able to do everything, with perfect precision, in the same timing, for all content. This isn't the gotcha you think it is, it's not a good thing. It's the reason we're in this situation to begin with. Even Melee no longer have the fault they were designed for.
    If I only want to level Black Mage, but this fight is ass for Black Mage, why should I spend the effort to level Red Mage when I don't want to? Why is it a good thing that you effectively force people to level what they do not want to level?

    As for hitboxes, make them smaller, and give melees their positionals back. This has nothing to do with the OPs post however.

    It's difficult to come up with a solution to this, because they've made it almost impossible over the years with how efficient they've made every encounter. You are thinking within the box that they've so thoughtfully put you into.
    If raid is so important to force every class to be viable at, they don't need to introduce these class faults into them that teeter on full failure, but they do need to introduce class faults overall.
    The box OP has drawn is so vague and broad, anything you potentially design will fit into the list in one way or another. Most of the list is just building and spending gauge, with some oGCDs, and ten the AoE equivalent. 10-11 out of the 14 are just the bare minimum you expect, or do you not want jobs to have oGCDs?

    Godamn Super Mario Bros 2 has more complex environment and class design than FFXIV.
    Single player games cannot be compared to MMOs. The main reason? You don't have a community that expects a fight to be done a certain way to keep consistency between fights and different parties. You can play the single player game however you want, whether it happens to be an RPG or not, however, there will always be that minimum expectation imposed upon everyone in an MMO setting.
    (6)

  2. #2
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mikey_R View Post
    Single player games cannot be compared to MMOs. The main reason? You don't have a community that expects a fight to be done a certain way to keep consistency between fights and different parties. You can play the single player game however you want, whether it happens to be an RPG or not, however, there will always be that minimum expectation imposed upon everyone in an MMO setting.
    I can't take you seriously when you actually argued with my Super Mario Bros 2 meme. lol

    It's okay that you enjoy mary-sue design for everyone with the power of friendship, but for those of us that don't? It's why this thread was created.

    The rest? Literally nothing-discussion when you refuse to understand the basics of character conflict and design. At that point, there's no discussion. You're a brick wall.
    (7)

  3. #3
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,623
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by R041 View Post
    I can't take you seriously when you actually argued with my Super Mario Bros 2 meme. lol
    At the root, it is probably closer to being accurate than you probably realise.

    As for your points, you seem to want something, but do not care about how it potentially affects the game, either positively or negatively. You just want it how you want it. Unfortunately, that isn't how it works, there are consequences for everything and understanding the consequences is important when making decisions, especially in cases where a potential decision limits party formation.
    (1)

  4. #4
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,569
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    The jobs share so many abilities because the jobs are not classes like in other MMOs. The game has four classes: tank, healer, melee dps and ranged dps. A job is basically a look & feel over a class.

    This is the reason why i do not max out all jobs on my chars. It feels like a waste of time for me.


    Cheers
    (0)