Quote Originally Posted by Kewitt View Post
I played THF as my main in FFXI. That game was based on 4 roles and it was often the job of the support to do the pulling.
I played FFXI extensively before they raised the cap to 99. Generally speaking, in a "pull-to-camp" scenario, the tank was not the puller. This was due to the design of the game. The puller would go off to find the next mob when the pulled mob was getting low in HP. They would stay in range for the experience while trying to bring in the next mob.

This required communication within the group (healers have enough MP, tank has provoke/flash/etc ready to grab hate) while also being aware of the experience chain pull timer.

This game doesn't have a "pull-to-camp" type setup in most scenarios. It is a bum rush as far as you can where most other jobs can't absorb the incoming damage long enough to make sense to have the DPS be out in front. Besides, let's say the DPS did run through the mobs... and starts single targeting one of them... then the healer drops a large heal on the DPS before they die. Now we have 6 mobs on the healer and 1 on the DPS and 1 on the other DPS... that's likely 3 GCDs by the tank to get them under control. All the while... AOEs do better.

It just isn't efficient to have DPS pull in the vast majority of content available in this game.

When it comes to toxic behavior, there are times when the tank not pulling wall-to-wall is just due to inexperience. That isn't toxic. But the response to how the tank is pulling by pulling over the tank is always toxic.

Communicate by words instead of toxic behavior.