Quote Originally Posted by Zeastria View Post
Can you please remove my Quote.... I get it- veteran players finds the game dumbed down and easy.. i too would felt the same if i had those yrs of experience..
but alas i have only played for 4 months..

Solution that would work for both parts: They could rework some of the jobs into more advanced/complex to please those who seek more advaced job..
but they need to keep some easy for us new players.. as we actually have to learn eveyrthing from zero...(not just the job itself)
I actually will argue that a healer rework that addresses many of the concerns veteran players have with healer design would actually make it easier for players like you to learn and get better, not harder. For example, many of your standard healing spells that you learn early tend to be the fall-back solutions when things get messy in a battle, but they're also your worst healing tools that drop your offensive momentum and chew through your MP despite being "safety nets" that can always be cast. I would want to see basic heals cost no MP at all, have stronger conditional attributes, and have shortened cast times. Additionally, I don't understand why there's this perception that if healers get more attacks, the novice to intermediate healer population will some how become incapable of clearing content when 95% of content in this game can be cleared without healers DPSing at all.