Results -9 to 0 of 1821

Threaded View

  1. #11
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    What I want is for the healing role to be treated with the same respects as the tank role. Tank players have modest DPS rotations, yes? And they have to multitask a lot. It's not just pressing mitigation tools, which isn't actually as simple as it sounds since, especially in harder cases, specific mitigation tools are important for specific situations just like with healer cooldowns, but tank players are also responsible for boss positioning (which has admittedly gotten easier with how much bosses teleport to the center of the room) and have entire mechanics that really only matters for them. P8S for example has the auto attack and Tyrant's Unholy Darkness. 95% of that mechanic is exclusively something that tanks engage with. Many DPS and healer players don't even know how to resolve those mechanics if they were in the tank's shoes. All the healer needs to do is heal the tank up after, which is probably the easiest healing requirement in the entire fight because there's nothing happening outside of those, as well as Flameviper mechanics in part 1.

    What I mentally, literally cannot comprehend is why this is acceptable, but healers being treated the exact same way is "miserable" and "too much to focus on."
    (10)
    Last edited by ty_taurus; 04-13-2023 at 06:09 AM.