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  1. #1181
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Well, I already screwed up by suggesting 'kardia only', if I had a group of FC friends who didn't mind potentially getting griefed that one actually sounds kinda fun, having to constantly swap Kardia around. If there was a CD that made it temporarily AOE then I'd be way more up to actually trying it
    Honestly, this is how PvP SGE works, and it's actually kinda fun if you get a party that doesn't spread to the four corners and actually stays together (talking Frontlines here). PvP Kardia has no CD so you can constantly hot-swap it and it's the only way SGE can effectively heal.
    (0)

  2. #1182
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    955
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    What was said comment, just out of interest? Cos I'm not really sure what you were trying to find out from this run you did. All I see is 'if we remove every OGCD entirely from the healers, they still have enough spare time to have around 40% of their casts dedicated to doing damage in the EX roulettes', which I assume means that some people's suggestion would be 'okay then we need to not only remove every OGCD entirely, but also halve the potency of the GCDs that remain, that way we'll have only 20% of the casts be damage, that'll make healing fun'

    I wonder, is this what we're gonna be doing for the month before the patch comes out? Just coming up with more and more stupid 'challenge runs' for testing how little of the 'healer role's responsibilities' we actually need to do as healers?

    'Meet Kardialetics, my 'can only heal with Kardia-triggered heals' Ultimate Ironman' etc
    You now have me curious to see if I can heal 90 expert with Lady of Crowns only.

    I am half temped.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #1183
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,321
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ASkellington View Post
    You now have me curious to see if I can heal 90 expert with Lady of Crowns only.

    I am half temped.
    You'll get lords only for the entire run.

    You'll still clear with zero deaths.
    (6)

  4. #1184
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    955
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    You'll get lords only for the entire run.

    You'll still clear with zero deaths.
    Not with my luck I won't.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #1185
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    What was said comment, just out of interest?
    It was theory crafting about how much impact it would have if we moved from a primarily oGCD healing mindset to a focus on GCDs instead.

    I suspect in Extremes it'd likely be more noticeable, but in Experto and 24 man, I genuinely don't think it would change much of anything as the incoming damage just isn't there.
    (5)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #1186
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    It was theory crafting about how much impact it would have if we moved from a primarily oGCD healing mindset to a focus on GCDs instead.

    I suspect in Extremes it'd likely be more noticeable, but in Experto and 24 man, I genuinely don't think it would change much of anything as the incoming damage just isn't there.
    In other words: The thing I pitch all the time would...probably work?

    Maybe?

    I think you're correct. It would be noticeable (and make harder) the high end content (at least until people hyper overgeared it), but wouldn't affect casual players in casual content. Which...is kind of what we're going for in order to make a working solution, right?
    (0)

  7. #1187
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Renathras View Post
    In other words: The thing I pitch all the time would...probably work?

    Maybe?

    I think you're correct. It would be noticeable (and make harder) the high end content (at least until people hyper overgeared it), but wouldn't affect casual players in casual content. Which...is kind of what we're going for in order to make a working solution, right?
    It's not that I don't think it would have the desired effect on casual content, I just don't think it would have much if any effect at all. On higher end content it should streamline things, but I don't think it's going to be an improvement, rather it just addresses the bloat. Personally I think that recent 24 man content is the absolute low of the game for healers, perhaps even more so than soloing. Aglaia is unbearable on WHM for me at this point and Euphrosyne is only marginally better.
    (5)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #1188
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    24 mans are so swingy.

    They're the content I'm most excited to heal blind while having little desire to reclear on healer on it's own merits.
    (0)

  9. #1189
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Hey, thanks so much for this summary. It must have been a lot of work. I agree with most everything included, and I had a suggestion that might help with this point as it's something I've often thought a lot about myself:

    Quote Originally Posted by Recon1o6 View Post
    Yoshi P even said that they were wanting to encourage people to play healer and tweak the balance so that its less stressful and he said much the same thing again this expansion.
    Now, I don't really know if this is a good thread for discussion because of its size so I might make a separate thread for this too, but I think one of the reason players feel the healer role is 'stressful' is because of the perception that if the group wipes it's their fault. And, something that can easily lead to this is if they die or the tank dies and they can't rez them then it's all over and it's their fault.

    I think that they could just let every Job rez, at least once per 5 minutes ala BLU mage. Call it Phoenix Down and make it a general action or something. SMN, RDM and Healers can keep their versions, too, but this would mean that a random duty finder group isn't wholly reliant on having extra dps that can rez or new healer players learning a fight quickly as just being brought back to life for 30 seconds would be plenty of time to heal up the group before dying to the next mechanic. Also gives healers more opportunities to watch and learn a fight while dead before rejoining the fray, which is something that other Jobs have long enjoyed.

    Other than that, it'd be nice if they stopped adding so many actions that only affect your party. Like, I get that they're fixated on their Trials, Raids and Ultimates, but PvP and Alliance Raids are things that exist, too. It makes sense for AoE actions like heals or Divination to be group limited as it would trivialize raid healing even more if you could hit all players alone, but it sure is dumb that you can't use Kardia, Synastry, Aquaveil and Faerie's Embrace (anymore) and the like on the main tank of a 24 man! Or even just random players you encounter out in the wild. I'm sure Joe Catgirl out there grinding FATEs or even random enemies for crafting mats wouldn't give a damn if I played a Balance card or Excogitation on him, it's pretty hard to mob-tag credit steal in this game.
    (2)

  10. #1190
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Post View Post
    Hey, thanks so much for this summary. It must have been a lot of work. I agree with most everything included, and I had a suggestion that might help with this point as it's something I've often thought a lot about myself:



    Now, I don't really know if this is a good thread for discussion because of its size so I might make a separate thread for this too, but I think one of the reason players feel the healer role is 'stressful' is because of the perception that if the group wipes it's their fault. And, something that can easily lead to this is if they die or the tank dies and they can't rez them then it's all over and it's their fault.

    I think that they could just let every Job rez, at least once per 5 minutes ala BLU mage. Call it Phoenix Down and make it a general action or something. SMN, RDM and Healers can keep their versions, too, but this would mean that a random duty finder group isn't wholly reliant on having extra dps that can rez or new healer players learning a fight quickly as just being brought back to life for 30 seconds would be plenty of time to heal up the group before dying to the next mechanic. Also gives healers more opportunities to watch and learn a fight while dead before rejoining the fray, which is something that other Jobs have long enjoyed.

    Other than that, it'd be nice if they stopped adding so many actions that only affect your party. Like, I get that they're fixated on their Trials, Raids and Ultimates, but PvP and Alliance Raids are things that exist, too. It makes sense for AoE actions like heals or Divination to be group limited as it would trivialize raid healing even more if you could hit all players alone, but it sure is dumb that you can't use Kardia, Synastry, Aquaveil and Faerie's Embrace (anymore) and the like on the main tank of a 24 man! Or even just random players you encounter out in the wild. I'm sure Joe Catgirl out there grinding FATEs or even random enemies for crafting mats wouldn't give a damn if I played a Balance card or Excogitation on him, it's pretty hard to mob-tag credit steal in this game.
    I had made the suggestion before that Phoenix Downs should just be reworked since they do exist as an item anyone can use. The summary of that rework is essentially, they have a 2 minute cooldown that is not shared with any other item, they can be used in combat, players can hold multiple phoenix downs instead of only 1, players get 1 free Phoenix Down for clearing any roulette once per day, and high-end duties have a 'silence phoenix down' effect similar to silence echo where phoenix downs cannot be used in combat. Ultimately, it's an item that already exists, so we may as well use it.
    (4)

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