Quote Originally Posted by Kaurhz View Post
I don't mind teleports so much, as you're still required to navigate and traverse the world, but flying, as you've said gives everything a sense of feeling smaller than it actually is. If I were to compare, let's say traversing Old Sharlayan with a zone, e.g., Radz at Han, I always find that the former feels much better than the latter, just because of how I need to traverse it.

Flying works, but I think it only works in games where every area isn't instanced off from each other, Sea of Clouds works because you have the depth to work with, but that's about it. It's not to say I feel that the zones themselves are bad, but instanced + flying just feels incredibly small.
I definitely agree that flying feels better in larger areas, or better yet when the open world is seamless instead of having the loading screens to go between the two.

But you're going to have a hard sell convincing all players that flying should not exist. It respects the player's time far better than ground mounts and the need to navigate through hostile mobs do. If I've got a limited amount of time to play, I want to make the best possible use of that time instead of having it wasted stuck fighting mobs that offer me nothing but an obstacle on the way to my destination.