Quote Originally Posted by Renathras View Post
Yes, but a lot are saying what I'm saying:

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This has been what I've been saying. If you've been saying the same thing, then it would be strange for so many people to attack my position if it's also their own...

Further, this would also strongly support my "4 Healers" position, as there are quite a few people that don't want more damage buttons, and a goodly number seem to think WHM and SGE are fine as they are and only SCH and AST (and encounter design) needs changing. This has literally been my position here for months...

For a while, the prevailing view here seems to be "the options are more healing or changing encounters or more DPS; they tried more healing in Abyssos and everyone hated it, there's no way to change encounters (insert argument about how all content must backdate across all encounters in the game for unspecified reason), so the solution must be more DPS buttons."

I've made different proposals, including less powerful/frequent oGCDs to require GCDs be used for healing more often, changing some (but not all) of the Jobs to give them more either buffing/support options or a few more damage options (SCH being the one I've leaned most heavily to giving more DPS buttons to), and changing boss encounters themselves to be more like Abyssos, but where it's on the Healers only, not where the Healers are reliant on the DPSers for mitigation checks.

Note that THESE seem to be the most common themes emerging, not "we can't change encounters and everyone hates more healing, so more damage". That seems to not be the most common position expressed at all. Many seem to actually LIKE the more healing in Abyssos and using GCDs for healing, and even dislike healing plan setups, something the posters here seem to think is the best part of the role.

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Do you think bosses and minibosses should be doing more auto attack damage?

Dreadnaught are chunky for tanks. I think if tanks aren't taking much damage there won't be much GCD healing. I really enjoy healing heavy damage on tanks, though it can look scary. Many people complain about this type of unavoidable damage. However if much damage is avoidable then in good groups healers are left with little to do but press damaging buttons!



Instead of giving healers more damaging buttons I like the idea of damage buffs on shorter cooldowns. 120 seconds for Chain Stratagem feels lame after a while, because it's really not that strong. The cooldown should be 60 seconds. I feel giving healers more supporting tools plays into the role better.


The role action for healers Repose is unused except rarely in dungeons and deep dungeons. It could be removed in favor of a damage buff for all healers!