
Originally Posted by
ty_taurus
I'm very curious as to how you came to that conclusion seeing that multiple responses specifically mention using tank rotations as a basis rather than DPS rotations as posed in the question. No one is asking for DPS rotations on the same level as the DPS role, and naturally, no one thinks its necessary or realistic, though several would still be completely fine with that, or they're interpreting the question as less literal than as its presented.
There seem to be a fair amount of people who are dissatisfied and a similar amount of people who are satisfied, but what's important to note is the group that is satisfied is almost unanimously open to getting more DPS actions if not flat out encouraging it. Sure there is specification that it depends on what DPS actions you add or how many, but isn't that exactly what we've been saying here? Create more variety for healing downtime for all healers with some being more complex and others being more forgiving, so long as all of them have more to do when no healing is needed and that all of them are given more skill expression?
The overwhelming verdict so far is that most either want more DPS, are open to it, or specify that as long as it doesn't make the jobs feel bloated. One person mentioned said it's fine but doesn't believe it will fix the issue with healers. One person is concerned about what that means for harder content, and there's another person who seems to share a lot in common with you. They main WHM, but also play SCH and SGE, and think WHM shouldn't change but the other 3 could, and even their writing style is strikingly similar to your own. They mentioned that healers would be worse if they changed from where they are now. But those two examples seem to be it as far as opposition to DPS is concerned, at least on the discussion thread. There are even a few who pointed out wanting to see more actions on WHM specifically.