Yes, but a lot are saying what I'm saying:
- They're satisfied with Healers THEMSELVES (or some of the Jobs, if not all), the issue is encounter design.
- Many are neutral and some don't want more DPS actions, but want more of a focus on healing, including GCD healing, and many want fewer and less powerful oGCD heals so more GCDs are spent healing, and less focus on healing plans.
- Most don't want a DPS rotation, or a "rotation" (even Tank rotation) at all, and seem to want situational use DPS buttons.
- Most who want some change want it to be more healing focused, not damage focused, and many who wouldn't mind more damage buttons are okay with not having more if the healing is addressed.
- Encounter design, encounter design, encounter design - this seems to actually be the biggest complaint.
This has been what I've been saying. If you've been saying the same thing, then it would be strange for so many people to attack my position if it's also their own...
Further, this would also strongly support my "4 Healers" position, as there are quite a few people that don't want more damage buttons, and a goodly number seem to think WHM and SGE are fine as they are and only SCH and AST (and encounter design) needs changing. This has literally been my position here for months...
For a while, the prevailing view here seems to be "the options are more healing or changing encounters or more DPS; they tried more healing in Abyssos and everyone hated it, there's no way to change encounters (insert argument about how all content must backdate across all encounters in the game for unspecified reason), so the solution must be more DPS buttons."
I've made different proposals, including less powerful/frequent oGCDs to require GCDs be used for healing more often, changing some (but not all) of the Jobs to give them more either buffing/support options or a few more damage options (SCH being the one I've leaned most heavily to giving more DPS buttons to), and changing boss encounters themselves to be more like Abyssos, but where it's on the Healers only, not where the Healers are reliant on the DPSers for mitigation checks.
Note that THESE seem to be the most common themes emerging, not "we can't change encounters and everyone hates more healing, so more damage". That seems to not be the most common position expressed at all. Many seem to actually LIKE the more healing in Abyssos and using GCDs for healing, and even dislike healing plan setups, something the posters here seem to think is the best part of the role.
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While the appraisal of the overall situation you guys seem to have generally the right of - AS HAVE I; to the point it's weird to me I get so much flack here since we apparently agree on so much - the solutions being proposed and the feeling for more damage vs more healing you guys seem not to be in tune with a lot of the respondents...
Yeah, the issue is I want to avoid my own bias tainting the results as well. Think ill of me if you will, I consider things like this sacred and want the best results possible, and I'm aware of the dangers to pollsters in "tilting" results to their desired outcomes. This is why I altered Ty's initial questions (and used his as the basis instead of creating my own) so that the results would be as hopefully neutral as possible.
For example, if someone says they're satisfied with WHM but not the other three and not with encounter design, this sounds similar to my own position, but I don't want to automatically say it is if there's more nuance there. I want to make sure I'm accurately representing THEIR position, since I think that's the best way overall to get a good picture of reality, which is what I want: To see what people really think.
I fully know my position is alone, though I don't know passed that if it's a majority or minority, but I want an accurate accounting, and the caveat that the results will likely be tilted SLIGHTLY to the negative in any case, as Ty pointed out, so whatever the end result is, a slightly more positive of "that" will be the true feeling of the community as a whole.



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