Quote Originally Posted by SieyaM View Post
This isn't just for dungeon trash, Savage and even ultimate become easy to the people who run them because they are never changing. Once a team learns the patterns and knows how to execute their rotation while performing them, it all becomes an easy grind.
I mean sure, that's true for anything right. But that's not really part of the discussion because we know that's a fact. All 3 of these facts can be true, they don't diminish each other:
  1. You get better as you repeat the same content
  2. You get better as you play the same game
  3. XIV is washing the difficulty and engagement of casual gameplay

If I go back in time and play ARR or HW with my same experience I have today, it wouldn't be easier than today's released casual content. It would also be more engaging overall. I might even have to use comms.