- dragonriding is the new way to fly and you unlock it extremely early into DF. You also collect different dragons for it throughout the campaign/ from achievements and all of them can be customized. The customizations are rewards for a ton of different things: achievements, reputation ranks, drops from rare mobs/ world bosses, side quests, dragon racing, treasures, world drop, dungeon/ raid drops (including LFR). While the last one is instanced, everything else is tied to open world content.
- you have several zone events that each have an internal cooldown of a few hours and pop up frequently over the week. Soup event, Storm's Fury, Trial of Flood/ Elements and Dragonbane Siege give you relevant gear once per week and smaller rewards (still worth doing them afterwards imo) from then on and Elemental Storms give you special currency to trade in for gear, pets, mounts, cosmetics and toys
- you unlock being able to find the first type of open world treasures very early into DF, shortly after landing in the new zone and another type of treasure soon after and a few more types later on at higher renown ranks. They're fairly frequent, sometimes you have a few of them at once popping up on your minimap. They give gold, crafting materials, relics, the special expansion resource and as rare drops things like recipes, currency to acquire more crafting/ gathering knowledge, pets, toys. You also have unique treasures that often don't show on the minimap. Can reward toys, a good chunk of gold or other things.
- Maruuk camp moving through one of the zones and giving you a new set of repeatable quests each time they switch location every few days
- Cobald Assembly as an elite area with unique currency and a kind-of reputation system, you get "rep" by farming the mobs there and the mobs drop arcane orbs which give you different buffs like leech, higher crit, stacking haste, auto-exploding every 10s and so on and the rewards are relevant gear, dragon customizations, crafting recipes and cosmetics
- World Quests on a bi-weekly reset, they include pet battles, dragon racing, minigames like climbing up walls and grabbing relics or rescueing animals, catalogue wild life with a camera, battle content (elite/ world boss like and regular) or just general objectives with a few different ways to fulfill them. They give relevant gear, reputation, good chunks of gold
These are the "DF exclusive" open world things. While World Quests are nothing new, they do include features only found in DF like racing, climbing and catalogue so I've count it as more of a DF-flavoured thing.
But then you also have the content that carried over from expansions ago.
- Rare mobs/ Rare Elites/ World Bosses that pop up regularly and give relevant gear, gold, relics, pets, toys, cosmetics, sometimes also special quest items for rep turn in/ another reward
- pet battles with each zone having their selection and special pets appearing during elemental storms
- side quests with quite a few having relevant rewards beyond gold, exp and leveling gear like pets, dragon customization, toys or cosmetics and most of them giving reputation
While not all of them give you a reason to interact with other players, all of them give a good reason to go out into the open world and I'll not count dragon racing, collecting dragon glyphs and getting peaks here as it only takes place in the air and doesn't really make you visible open world.
Elite areas, zone events, WQs and elite rares/ world bosses do encourage that interaction though. It doesn't have to be written communication like "hi, party for WQ?", just players banding together without a lot of chatting or random invites in areas that involve killing mobs, pulling mobs together so everyone can tap them, healers keeping whoever has aggro alive and silently agreeing on not speed-nuking mobs but always leaving a bit of HP so someone else can get a hit in as well is already nice.
And you don't have to do all or even
any these tasks, not even the WQs as renown is not required to e.g. unlock M+/ raids, flying/ flying skills or outstanding gear. But you do have plenty of reasons to do it and get a sense of progression when ranking up, unlocking more customization options, expanding your pet battle team, getting more recipes to cast a wider net on the market for getting gold etc. and the expansion resource is used to buy rewards and expand some of the mini games like rock climbing
You constantly see players in the smaller faction hubs where you buy rewards, turn in relics or unlock renown features and they're nice places to stay for a bit instead of porting back to Valdrakken right away because they feel alive and bustling with the NPCs and their banter/ interaction, critters and very varied wild life in general. And Valdrakken, the main expansion hub, looks downright amazing. I've spent a good 2h riding and flying to snoop around in every corner because there were so many neat or cute little details.
It's a combination of a world that's cluttered in a good way and a lot of things you can do and that have an nice reward but not to the point of being a mandatory treadmill.
They struck a good balance there.