
Originally Posted by
drtasteyummy
An MMO feels alive to me when there are many opportunities for me to interact with other players. It reminds me of when I almost stopped playing at level 30 because I felt so left behind. As someone who came from World of Warcraft, there was no player interaction in the story, no one spoke in the dungeon, no one invited me to the novice chat, and even in the cities, no one spoke, no trading channel, nothing but AFK posers everywhere.
It wasn't until I was invited to the novice channel, joined a guild, and cough chat bubbles cough that I felt much more comfortable. Ignoring the story, which obviously relies on a plot between you and NPCs and therefore doesn't make much sense to force players into, there are still very few reasons for interaction between players, despite the fact that the story takes up a huge part of the game.
There's no need for farming, there are no events where you really have to work together, and even when there are, it's not built around the fact that randoms would like to interact with other randoms, and it doesn't always have to be questing. A perfect example is the Gold Saucer, where there are so many mini games and there's never really any interaction with other players.
In FF14, you are often just herded from point A to point B, and the only real interaction is being able to see that others are probably doing the same thing as you.