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  1. #1
    Player
    Chloe_Saunders's Avatar
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    Mar 2023
    Location
    Ul'dah
    Posts
    151
    Character
    Victoria Neversong
    World
    Seraph
    Main Class
    Black Mage Lv 86
    For me, its a few things but mostly when the world itself feels dead in the open. Meaning you constantly see no reason for anyone to be there at all, or most things have no purpose to do. Another thing that makes games feel dead to me is the combat, or dungeons get to repeative, for example if your move set is always three to four buttons and the fighting requires no thought process, other than dodge a rock or dont stand in fire. Feels lazy, and takes out the excitement for me when I play a game. I'm not saying a fight has to be hard in a mmo to not be dead,but it should require you to think with some complexity same with a character or job or even class. Complexity helps a player feel engaged in a fight, and a character/class. If you remove that, we might as well be mindless zombies you know.

    Maybe its just me because I am a mental ill girl/stupid but.. thats how I feel about the subject
    (5)

  2. #2
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Chloe_Saunders View Post
    For me, its a few things but mostly when the world itself feels dead in the open. Meaning you constantly see no reason for anyone to be there at all, or most things have no purpose to do. Another thing that makes games feel dead to me is the combat, or dungeons get to repeative, for example if your move set is always three to four buttons and the fighting requires no thought process, other than dodge a rock or dont stand in fire. Feels lazy, and takes out the excitement for me when I play a game. I'm not saying a fight has to be hard in a mmo to not be dead,but it should require you to think with some complexity same with a character or job or even class. Complexity helps a player feel engaged in a fight, and a character/class. If you remove that, we might as well be mindless zombies you know.

    Maybe its just me because I am a mental ill girl/stupid but.. thats how I feel about the subject

    Yo don't put yourself down, your opinion is solid.
    (0)

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Chloe_Saunders View Post
    For me, its a few things but mostly when the world itself feels dead in the open. Meaning you constantly see no reason for anyone to be there at all, or most things have no purpose to do. Another thing that makes games feel dead to me is the combat, or dungeons get to repeative, for example if your move set is always three to four buttons and the fighting requires no thought process, other than dodge a rock or dont stand in fire. Feels lazy, and takes out the excitement for me when I play a game. I'm not saying a fight has to be hard in a mmo to not be dead,but it should require you to think with some complexity same with a character or job or even class. Complexity helps a player feel engaged in a fight, and a character/class. If you remove that, we might as well be mindless zombies you know.

    Maybe its just me because I am a mental ill girl/stupid but.. thats how I feel about the subject
    Right. The game may have a huge player base. However you hardly ever see people outside of designated gathering hubs because outside of DoL jobs looking for nodes, once you finish whatever quests you had in that area there's almost no reason to return.

    And the game really has been stripped down of nearly every RPG mechanic which in turn eliminated build crafting because there is no actual diversity. It's just pick a job, get highest ilvl gear that boosts 1-2 specific sub stats, then press skill keys while trying not to step in poo.

    IMO a number of SE's recent "failures" appear to be caused by 2 things. 1 is poor execution of an idea. The other is focusing on trying to draw in new players from other genres of games. When the 2 combine you end up with the issue of not getting the new players you wanted while your established fanbase doesn't stick around because they feel ignored. The success of this title sales wise after its ARR relaunch might have been a driving factor causing their more recent issues.
    (3)

  4. #4
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,316
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by Chloe_Saunders View Post
    For me, its a few things but mostly when the world itself feels dead in the open. Meaning you constantly see no reason for anyone to be there at all, or most things have no purpose to do. Another thing that makes games feel dead to me is the combat, or dungeons get to repeative, for example if your move set is always three to four buttons and the fighting requires no thought process, other than dodge a rock or dont stand in fire. Feels lazy, and takes out the excitement for me when I play a game. I'm not saying a fight has to be hard in a mmo to not be dead,but it should require you to think with some complexity same with a character or job or even class. Complexity helps a player feel engaged in a fight, and a character/class. If you remove that, we might as well be mindless zombies you know.

    Maybe its just me because I am a mental ill girl/stupid but.. thats how I feel about the subject
    Bingo. Not even sure why you were so down on yourself at the end, was literally about to come in here and type exactly that.

    Black Desert Online is a bad MMO run by one of the greediest shittiest companies I've ever seen. But I still have to give them credit: they didn't allow fast travel and provided lots of incentives to do things in the open world. There were also no load times and no "instanced" zones like in XIV where the area outside limsa is just 4 empty instanced areas. It was all one cohesive massive zone that everyone played in, a giant sandbox really, and every time you went out there you'd see people. People riding past on their horses. People dueling in the wild over a prime spot. People gathering logs and slaughtering sheep. People grinding mobs. People. Now don't get me wrong, BDO was shit for a lot of reasons despite doing a couple of things right, but MAN do I miss that element of it in XIV. When I go out in the open world, I'll see -- at best -- one or two new people doing their MSQ. Hell, I don't even see that anymore; Balmung's been blocking new character creation for a long time and Crystal in general was congested for months. Maybe you'll see a fate train if you're lucky but that's being really charitable. The game's got like 2-3 hubs where people hang out and beyond that they're in their houses/apartments or they're in instanced content like dungeons.

    Even when this game is bustling, it feels like it isn't. This could all be fixed by implementing more reasons to do content just outside of towns and cities. At one point there was some dumb event that asked players to run fates in low leveled zones. I don't even like fates, but I'll at least give credit where it's due: those zones outside town that were usually dead, were suddenly full of people again and the world actually felt alive. Point being, they don't have to do anything crazy to achieve these results. The systems are already kind of in place. The devs just don't for some reason. And then they compound the issue by rolling out terms of service agreements that make people scared to offer advice or talk to each other in dungeons and yeah, in my roulettes I feel like I'm playing with NPCs.
    (7)
    Last edited by Avoidy; 03-13-2023 at 12:06 PM.
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  5. #5
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Chloe_Saunders View Post
    For me, its a few things but mostly when the world itself feels dead in the open. Meaning you constantly see no reason for anyone to be there at all, or most things have no purpose to do. Another thing that makes games feel dead to me is the combat, or dungeons get to repeative, for example if your move set is always three to four buttons and the fighting requires no thought process, other than dodge a rock or dont stand in fire. Feels lazy, and takes out the excitement for me when I play a game. I'm not saying a fight has to be hard in a mmo to not be dead,but it should require you to think with some complexity same with a character or job or even class. Complexity helps a player feel engaged in a fight, and a character/class. If you remove that, we might as well be mindless zombies you know.

    Maybe its just me because I am a mental ill girl/stupid but.. thats how I feel about the subject
    Dont put yourself down like that, this is a completly normal opinion to have, and why most MMORPG players are not playing FF14. Ive noticed when people praise this game, often they have something like "i like the game because it doesnt feel like a mmorpg" and thats just sad. The playerbase nowadays is mostly non-mmorpg players looking for a visual chatbox they can feed their ego off when people compliment their basic glamours
    (6)

  6. #6
    Player
    Chloe_Saunders's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    151
    Character
    Victoria Neversong
    World
    Seraph
    Main Class
    Black Mage Lv 86
    Quote Originally Posted by Shinkuno View Post
    Dont put yourself down like that, this is a completly normal opinion to have, and why most MMORPG players are not playing FF14. Ive noticed when people praise this game, often they have something like "i like the game because it doesnt feel like a mmorpg" and thats just sad. The playerbase nowadays is mostly non-mmorpg players looking for a visual chatbox they can feed their ego off when people compliment their basic glamours
    ya I try not to but at the same time I understand not everyone wants to think when playing a game, for me the thinking (or over thinking) on the game keeps my mind destricted from my internal proplems if that makes any sense at all. in short i use a game to think alot so my mind gets to distracted from my things... in real life/past things. I use to love warcraft 3 and age of empires for this very reason. Spyro the dragon is kind of a basic level example of what i mean by complexity but doesnt have to be hard just enough to make a person think on their feet sort of thing.
    (2)

  7. #7
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Chloe_Saunders View Post
    ya I try not to but at the same time I understand not everyone wants to think when playing a game, for me the thinking (or over thinking) on the game keeps my mind destricted from my internal proplems if that makes any sense at all. in short i use a game to think alot so my mind gets to distracted from my things... in real life/past things. I use to love warcraft 3 and age of empires for this very reason. Spyro the dragon is kind of a basic level example of what i mean by complexity but doesnt have to be hard just enough to make a person think on their feet sort of thing.
    I totally get you, and its the reason i cant play the game at later times of the day. Its the only game that ive noticed myself almost falling asleep cause most of the content requires no thought and is mostly a "press 1-2-3" or "walk and talk"
    (2)