Quote Originally Posted by dspguy View Post
Personally, I think SE made a game that players want and we hate ourselves for liking it.

Some people noted that people stand around Limsa and just pop in/out of duties. Should we go back to having to travel to the duty entrance instead? No more flying mounts. Limited teleports; maybe just 1 for all expansions and then you have to take a ship or some other timesink to get where you want to go?

How about queueing for duties themselves? What we have now is convenient. Click a button and SE's servers do the job for you of matching you up with other players to complete it. The people we are matched with might as well be NPCs at times. 99% of instances go like this:

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Personally, I believe that blaming convenience as the root cause of the issue is wrong. While there are certainly times when people prefer not to interact with others, there is still a prevalent feeling that there is no place that emphasizes the importance of socializing. When discussing Limsa, the question should not be why people prefer to pop in and out instead of forming groups, but rather, why there is no public or global platform for communication. While it may be true that the Japanese culture does not prioritize this kind of communication, it is quite normal for Westerners. It is evident that the absence of chat bubbles in the game.

From a gameplay perspective, there is no inherent reason to form groups in the overworld, whether it be for killing or farming, having fun, or exploring. These are all aspects that one can only experience by committing to a small group, but many feel that it limits the sense of adventure and makes other players feel like mere Mario Kart ghosts. The problem is not simply that convenience hinders interaction, but rather, that the existing methods of interaction make it difficult to enjoy time with random strangers.