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  1. #9
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    1) Glossing over the minor optimisation of holding aetherflow for four in the 2/4/6/8 minute bursts, how do you reconcile summoner playing more like a physical ranged than a caster with this? I would also contest "flows smoothly", as the summons each seem like their own ~15 second stutter to me. I would also like to point out that while it may have "satisfactory damage output for the mandatory Caster spot", casters seem to have taken a tumble overall since shadowbringers. It rather seems that the lower damage output has negatively impacted the role as a whole. Regarding fitting the lore, summoner is explicitly an anti-primal job, which fights via proxy to avoid tempering - the lobotomised cheerleader is not conducive to this.

    2) It wasn’t the easiest job, but as with monk there were people who enjoyed it enough to go into great depth sharing how best to squeeze every possible iota of damage from it. This more than anything is probably responsible for summoner having that reputation. The triple weave in opener likely didn’t help much with that though. I'm entirely certain that if there were prominent people talking about the nuances of warrior beast gauge management, that wouldn't have been considered the simplest tank. I'm also going to point out that I heard more about black mage being the harder caster, with summoner being intermediate and red mage being an entry-level one with room for optimisation as you improve. How the tables turn. Regarding tooltips, I was referring to old summoner there primarily - unless you level boosted, or levelled through scholar, there was a gradual and sensible introduction to new skills. Very little should have been missed by someone who put in the minimum effort.

    3) I've experienced it mostly when delaying the ocds to late on in the demi phase. Also they'd probably want to be a little later than between 1st and 2nd to line up with raid buffs properly.
    3b) You don't really have flexibility is what I'm saying. There's 3 actual casts to work around per minute, and 50+ seconds of movement. You wouldn't call a machinist or bard flexible because it can spend the whole fight orbiting the boss. Summoner's rotation is just three crayons end to end.
    3c) Casts as in you press a button, the bar fills and your spell goes off when it’s full. Hence samurai being included.
    3cii) They don't bind and summon primals to smite their foes though? They're an allagan anti-primal force that uses magic maths and primal exposure to make an egi do stuff. Because there's a limited number of slots (possibly secretly some kind of engine issue), they only get 3 egis. Trances are a way to bypass the limit, but since the only two we've seen so far have both been exceptionally strong it doesn't come across as likely that anything shy of thordan/alex/zodiark/hydaelyn will get one.
    3d) Adding on new primals will just be more of the same. They aren't long enough to have an identity or anything to build to, and too long to be built around. Going into 6.0 they could have added dot detonation to shb smn or just held it stagnant like with mch, drk, drg, healers lol, pld* etc. Since the demis are currently just reskins, and the primals scarcely better, I'm not convinced that adding yet more will improve matters. Furthermore, they only have allowed the use of primals that the WoL has definitely encountered - ifrit/titan/garuda all gate the job quests, and bahamut/phoenix are from the calamity which the WoL lived through. As far as I can tell, in terms of lore all side content simultaneously has and hasn't been done so leviathan/ramuh/mog/shiva/ravana/bismarck/thordan/susano/laksmi/shinryu/zodiark/hydaelyn are the likely contenders, with the latter three and thordan being chief amongst them. It does seem somewhat unlikely that they'd go from adding a prestigious primal such as phoenix down to some backwater tribe's nigh sidequest, doesn't it?
    3ciii) Regarding the other jobs, I think we're likely to struggle on to the lv100 capstone skill - perhaps with some slight adjustments so gunbreakers don't need clairvoyance to burst - before a cull come 8.0 leaving the core skills and making space for whatever borrowed power system ends up being implemented.

    4) A level 90 job shouldn't play like a level 50 job for obvious reasons, not least of which are:
    ____a) boredom of user
    ____b) at this stage level 50 is early on, where you're still being introduced to the job - most don't even have their core skill until 60/70
    ____c) like I know you play healers, and I know you know I play healers, but that's no reason to inflict that curse on everyone else
    Whether or not you agree with syncing down is another matter. In the current state of the game there's no excuse for such laziness. Particularly and especially on a starting job that must be levelled from 1.
    5) Ok, so why should this not be red mage, the previous easy caster? They can't just keep making jobs easier and easier or people will realise, up and leave. There's no fun in being awarded a participation trophy - in hypothetical, if someone piloted your character through TOP, would you value the title/weapon as much as if you'd earnt it yourself? (a rhetorical question where the answer is "of course not"). And again, there's no harm in having a job with a low barrier to entry with plenty of room to master. Quite the opposite.
    6) This section has intentionally been left blank.
    6b) I guarantee you that if there was a job that did all its damage in one upfront hit, it would immediately become the most played and a must have for raiding. Noone would like it, but it would be the case.
    7) No, I mean badly. There's jobs where you think "how on earth do you mess this up?" and then in an alliance raid you'll see a samurai cheerfully swapping between aoe and single target, using all their tokens on higanbanana, or hear the annoying ding of cure 1 while you're in an expert dungeon on warrior and functionally immortal. There is no way to design for the common denominator because it's turtles all the way down.

    On a side note, I have no idea how you write so much regularly.
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    Last edited by fulminating; 03-06-2023 at 07:00 PM. Reason: making it really really long