Quote Originally Posted by tearagion View Post
SAM hardcasts more often,
The only thing I want to comment on is this, Whilst SAM has more GCDs with cast times, Summoner does stand still and cast for a longer period of time overall. If SAM has 5 GCDs of casting per minute, that is 6.5 seconds of casting in total. Now, take Summoner, 2 Ruby Rites and a Ruin 3 is already at 7.1 seconds with an extra 3 seconds if you do not swiftcast Slipstream. So really, which one do you put more weight on? Total GCDs that need to cast, or the total cast time.

Quote Originally Posted by Nizzi View Post
Paradox doesn't "just replaces a Fire/Ice when you swap elements" because BLM is not using Blizzard I to begin with, before level 90 ...
The thing is though, that was the argument of the poster who originally said it as they were just using button count and not how the buttons interact with the job. Going back to Summoner and Elemental Mastery, yes, it is just 1 button, however, it changes for different summons, an oGCD, a long cast ground DoT and then a 2 GCD melee strike with a gap closer. Baring Titan's oGCDs, the others need to have some thought put into where you use them. Do you swift cast the Slipstream or do you think you will need it for Ifrit, is the boss going to stand still long enough to get all the DoT ticks in, can I safely dash in or do I need to delay it. There are considerations in place that will affect your rotation if you just look at more than surface level.

Note, I am not arguing that Summoner is not a simple job, it is, however, just scratch away at the surface and you can see where the thought lies.

Now, separate from the quoted post, however Monk is an example of a job that takes the 'buttons to do a rotation' to the extreme, getting it's full fleet of GCD actions by level 60 (Six Sided Star really isn't used), the only things it gets are Riddle of Fire, Brotherhood and Riddle of Wind by level 72.