An interesting conversation with a friend turned into a debate on Square's Job design direction. His views supporting Job simplifications, and I disagreed...
Job Design to me = Rotation/Combo/Gauge-management
Job Mastery is not NECESSARY to clear all content, but you're REWARDED with performance results. A feels good for the execution. Job homogenization kills this, of which plenty got reworked. The counterargument to support it? Complex Job rotations restricts Fight designs and mechanics. And I disagree...
Giving up Job gameplay/flavor/uniqueness...Simplify-Homogenize-Rework-Optimize...
- Simplify every combo
- Do away with every pet
- Kill Dots, to hard for the Dev's to manage
- Resource management dumbed down
- All AoE's become a Circle
- Reduce buttons cause Button bloat
- Remove Positionals
- Take the 2 min buffs and choke on it
To the point jobs and their gameplay become unrecognizable. In exchange for the empty promise of better unique harder fight designs. Right...
You are the minority
The majority don't care to go to the forums they care about MSQ and comfiness. Job complexity isn't the appeal to them. Players flock to the easiest jobs and steer away from hard content. Square knows this and it works. The easier, the fewer buttons the better. Does that improve gameplay? doesn't matter. What matters are subscriptions. Encouraged Casualism. I just disagree...
Jobs to easy? Go Play Ultimate
YoshiP's famous inspired line i.e a cop-out. Enjoying Complexity shouldn't be limited to Ultimate. That's like saying " your job only becomes fun in Ultimate ". I prefer my Job to be fun around any corner. Fates/Dungeons/Roulettes/Extreme's, I won't be convinced that we are forced to play Ultimate to enjoy Job execution. I disagree.
I refuse to be told that Job simplification is necessary
To improve fight designs, attract subscribers, appease casual majority, and if you don't like it? Go play Ultimate, all for the good of the game? To me? It's utterly dumb to kill Fun gameplay. Passionate players who fell in love with their favorite jobs, and killing that? that's good for the game? I disagree...
Yet no matter how disagreeable anyone is? it is apparently good for the game, cause Square makes money doing it this way. And at the end of the day? that's not my job... Not my skills... not my game and neither is it yours. We can give opinions and feedback, that will most likely be ignored. It's Square's game.
Regardless of changes people dislike, I'll still have fun. But, I disagree that Job complexity, nuance, flavor needs to be given up. I used to Love the Job's gameplay. I really did. That passion got killed along time ago... Apparently and Ironically? for the good of the game.
Did you Lost anything your favorite Job used to have due to changes/reworks?
And is Job simplifications really the way to go?