I was wrong with my perception of what you said and I apologize for that. As for damage numbers, the only fight PLD was on par with WAR was in DSR. The GNB/DRK meta was never going to change even with the 6.3 changes but that's just it; old PLD didn't even need to be meta, it just needed to be fun while also not a hinderance like it was in 6.0 and that's exactly what it was in 6.28. For individual damage values, ex4 in 6.28 across all percentage values, PLD was top but for absolute maximum yes it would be beaten by DRK and GNB because of the 60/120 burst meta but that doesn't mean PLD was that far behind in absolute maximum damage. GNB had 7256.75dps and PLD was just below with 7219.8 dps. P7S DRK had 7473dps and PLD was 7524dps. It only started to fall off if you look at aDPS values but that's only because of the 60/120 meta and PLDs differing burst nature. The overall damage provided by a PLD, if you remove buffs from the equation, was on-par with DRK/GNB. As you said, the current 60/120 changes are killing the game and PLD is proof of this.

I guess my main point is if I wanted to play GNB, I'd just play GNB, but I didn't want to play GNB I wanted to play PLD and what we have right now isn't PLD. It's a simplistic, "half-baked, slightly more flexible GNB" and it's frustrating. The lost damage just feels like kicking while it's already down. The changes didn't revitalize the job like what happened to NIN when they did the NIN changes they've only succeeded in lowering the amount people play PLD because it's in a worse state now than it was in 6.28. Both damage-wise and gameplay-wise.