You literally only chose ONE fight which you thought did make PLD look good. And the thing is, it doesn't even do that - looking up that very fight shows PLD was not at the top. I can't find any point in time that it was. And all other data says that wasn't true. It does, in fact, mean that PLD was in a bad state in 6.28. Again, that was entirely the reason it got a rework.
Of the Tanks, across all players clearing any level of content (Savage bosses, Extreme bosses, 24 man bosses, and Ultimates), PLD was the worst or functionally tied (with WAR, usually) for the worst. There was no point that I've been able to find where PLD was the best, and you've not provided any. When DRK wasn't the best, it was almost always GNB, not PLD. And in the few cases neither were (Ex4), it was WAR that was the best and PLD was still the worst. I can't find any data supporting PLD being the best at any point in EW. In fact, all of EW, people had been complaining about how PLD was worse than even WAR.
PLD was not "absolutely fine" by any stretch at all. Even before the rework, it was getting routine potency boosts in the prior patches. Because it was not "fine", it was weak.
It's the most common example used to show a Loaded Question Fallacy has occurred: https://en.wikipedia.org/wiki/Loaded_question
Your question, "So there should be no difficulty in the jobs at all then?", is a Loaded Question/Many Questions Fallacy, since it's supposing that in suggesting Old PLD was not fine is somehow also suggesting there should be no difficulty in Jobs, and/or suggesting my position has been that there should be no difficulty in Jobs, a position I've never held.A loaded question is a form of complex question that contains a controversial assumption (e.g., a presumption of guilt).[1]
Such questions may be used as a rhetorical tool: the question attempts to limit direct replies to be those that serve the questioner's agenda.[2] The traditional example is the question "Have you stopped beating your wife?" Whether the respondent answers yes or no, they will admit to having a wife and having beaten her at some time in the past. Thus, these facts are presupposed by the question, and in this case an entrapment, because it narrows the respondent to a single answer, and the fallacy of many questions has been committed.
Howso?
Where have I ever said - because I've never implied, much less heavily - that I don't want difficulty. I even have said that difficulty is good (my Battletoads example), but that clunk is not the same thing as difficulty/challenge. You read something into my post that didn't exist, and then attacked that rather than...the words I actually said.
And that's fine. But it's subjective. Many people like DRG and find it easier than any of the proc or bursty Jobs. They find BRD overwhelming and NIN too busy. But DRG is the one that has the rigid rotation. Likewise, "requires you to think" is subjective. To me, once you had Old PLD's rotation down, there was zero thought. It was identical every time. There was NEVER a point in Old PLD where you thought "Should I use Royal here or Goring here?". If your DoT was up, you used Royal. If your DoT was falling off, you used Goring. There's no thought there. The static rotation was Royal Goring Royal Goring Swords repeat. The only deviations where when the boss became untargetable and/or add phases...which just caused a "record skip" after which you went to the same rotation again. If a boss was about to be untargetable, that was the only time there was any deviation from that rotation, and that's true of literally every other Job (even Healers; if their DoT is about to fall off but the boss is going untargetable soon, skipping out on the Dia to cast a few more Glares is actually the DPS gain). That doesn't require you to think. That requires you to rote memorize and regurgitate. It's like the difference between a history exam and a physics exam.
Which isn't a BAD thing - some players enjoy that kind of gameplay, and as I said, I think there should be Jobs in the game for them.
I'm just saying it wasn't objectively better and New PLD isn't objectively worse other than it needs a balance pass on its potencies, which I suspect it will get in 6.35.
...which is why the New PLD rotation...is objectively less rigid... <_<
I didn't say it was a LOT less rigid, though it's that, too - for example, casting a non-buffed HS in place of an Atonement is only a minor DPS loss and so is arguably less rigidity, whereas under old PLD, it was simply disallowed since it would throw off your entire rotation and push your Requiescat phase; not to mention you didn't get the one "free" HS.
Yup. Though the exact reasoning is kind of elusive.
The people that liked Old PLD surely don't like WAR more (seems they'd move to GNB or DRK instead, if anything), though I guess WAR does a bit more damage?
As I say, I think they should have left Old PLD in the game, so...