Quote Originally Posted by Renathras View Post
Everything else in the kit works, there's a lot of flexibility now that it lacked before, the rotation's no less engaging than before (the rigid rotation of Old PLD was hardly anything to write home about and the new one offers more choice; more choice = more skill expression), and some of the unnecessary clunk has been removed. There's still some there that could use some work and PLD really needs to have the button bloat addressed, but aside from those two things (which were also problems with Old PLD), New PLD is shaping up to be an actual good rework. Rare as such a thing may be, they seem to have caught lightning more or less in their bottle this time.
The only choice you have now is when you use HS, that's it. Both rotations are just as rigid as each other, just you can shift one button now within the next 5 GCDs. Both rotations have mandatory atonement drops to fit all your buttons in. The old rotation was rather damage consistent throughout so you could do 2 different openers for killtime/mechanic dependant things. One was early Requiescat which helped align with the burst design of jobs and requires a ~17s countdown timer, the other opener was the "standard" opener which was slightly less optimal but allowed for you to be flexible with your Req. timings for if you needed to move out of melee range to help your team with a mechanic or if the boss was going to jump and required no timer.