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  1. #11
    Player
    Lamarcy2699's Avatar
    Join Date
    Feb 2021
    Posts
    37
    Character
    Lucy Amare
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Renathras View Post
    Understand, there ARE such things as "bad reworks".

    This PLD one is not one of them. In almost every way, it's an improvement. In the few ways it isn't, Old PLD had the same problems and so was no better.
    Aren't healers complaining at how little they have to heal now? At least every friend I have who heals in savage/ultimate says that. It's definitely better now than it was in the pandaemonium first tier with how much tanks need to be healed because of DoTs but adding more self healing only takes away from healers. Second, what do you mean healers have more engaging DoT gameplay than old PLD? Healers just press one button every ~30s and call it a day at least PLD had it baked into the rotation and it flowed well. Sure you can argue the old burst was just as easy but it at least punished harder for messing up unlike now how you can only mess up but using a physical GCD (except boring blade) during blades combo. Also at least the filler required a bit of thought of knowing when to drop the atonement and when to do your dot and if you do make a mistake, how to correct it. Now it's literally just 1-2-3-4-4-4 spam and that's not fun to me. PLD absolutely was not the worst DPS out of the tanks before, that was WAR and this is easily verifiable. In Ex4, PLD was top dps of the tanks (even though extremes are honestly getting super easy damage checks). P7s? 2nd highest tank. Every other fight than P8S P2? just below DRK. Now? Dead last in every fight by a fair bit so if that's not a nerf I really don't know what is. It performed fine as a tank in and of itself it just had a natural drift which set itself apart from every other job in their burst patterns but the lack of losing too much damage during filler more than made up for it. As I mentioned above, PLD only suffered in P8S Phase 2 because of the timing of the forced downtime there. It underperformed in DSR too for the same reason but it was only a little behind WAR. At least I think we can both agree that we disagree with how we feel about the changes because personally, they just stripped PLD of anything that made it unique or interesting and turned into "GNB we have at home" but that's just the DM change and the burst structure that makes it feel like that. They're going too far with the homogenization of jobs and I really hope they do something about it in 7.0 rather than double down on it.
    (4)
    Last edited by Lamarcy2699; 02-09-2023 at 08:53 PM.