Hm...
I disagree. PLD right now is more responsive and more flexible than it's been since HW, and feels a lot more polished. I don't like that everything's bowing to the 2 min meta, but New PLD feels more functional than Old PLD did. Having one ranged GCD you can move up to 5 GCDs is far more useful than having 4 of them at once whether you need them or not that have a static location in the rotation and can't be relocated. Not having to deal with ANTI-intuitive cursed openers like popping FoF 15 seconds before the fight isn't a loss. Complexity is one thing, but clunk, anti-synergy, and anti-logic are not complexity, nor are they good design.
My big issues with the current design is it didn't address PLD's button bloat, even though it could have (instead adding slightly to it), FoF and Requiescat should be one ability (since you never use them separately anymore), Requiescat should be ranged at this point instead of melee (they even fixed GNB's Continuation because it was doing that same thing), Goring Blade has no purpose in existing, Expaciation and Circle of Scorn should honestly be combined together, Cover shouldn't cost Oath Gauge to use (and never should have), and...honestly that's about it.
Everything else in the kit works, there's a lot of flexibility now that it lacked before, the rotation's no less engaging than before (the rigid rotation of Old PLD was hardly anything to write home about and the new one offers more choice; more choice = more skill expression), and some of the unnecessary clunk has been removed. There's still some there that could use some work and PLD really needs to have the button bloat addressed, but aside from those two things (which were also problems with Old PLD), New PLD is shaping up to be an actual good rework. Rare as such a thing may be, they seem to have caught lightning more or less in their bottle this time.