This is probably a vibe thing so feel free to disagree here, but if we consider the following:
PLD Filler 1-2-3-4-4-4 is essentially two of GNB 1-2-3 (without the benefit of solid Barrel's healing/shield)
Goring Blade is Sonic Break (without the DoT)
Req is a damaging Bloodfest (with a less interesting resource generated in "Confetior Ready")
FoF is just no Mercy
Confetti is like Double Down
Blade of Faith Combo is like Gnashing Fang pre-Continuation that happens half as often.
(DM) Holy Spirit is Burst Strike with a cap of 1
Spirits Within/CoS are Blasting Zone/Bow Shock
If divine might stacked to three and they added a Holy Continuation that procced after Sword Combo or Divine Might Holy Spirit, it would be almost _exactly_ like a more flexible Gunbreaker.
(Yes, I am aware that you could probably do this with any of the tanks, but PLD and GNB feel especially similar in this regard)
I think considering "strictness" and "high APM" as a Hallmark of Gunbreaker play is fine and all, but that's why it's not a "gunbreaker clone" but instead a "more flexible, half-baked gunbreaker" (like a level 60 gunbreaker). It's a point of comparison similar to how post 5.0 DRK felt like a WAR with more oGCDs.
It's fine if you don't see it that way, but from my end I have my hotbars set up (mostly) the same between the two jobs so PLD just plays like a lesser version of GNB.
The old rotation had a lot of room for improvement, but it was satisfying to have about 45 seconds per minute of buffed GCDs where each felt impactful. Learning fights and how to min-max each of the buffs accordingly was the skill expression (I would argue that the fight by fight openers were 100% skill expression. The naive rotation for PLD was absolutely "good enough" for most content (yes, even savage prog).
The new 6.3 version, while flexible, has minimal skill expression since every fight will play out exactly the same. Divine Might doesn't provide skill expression, it just gives a slightly more damage and mobility than slide-casting previously. With only 5 meaningful GCDs per minute (Goring + Confetti combo under FoF) the other 75% of our rotation is just filler with minimal DPS impact. It doesn't feel at all like adding any more mastery or skill expression to me.


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